So I noticed I was flooding the mini progress reports and my facebook feed with minor updates. now I'll do them here instead
I intend to post updates in the comments and only update the activity feed with big updates.20th sep
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sprite render tests
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and it is fast!
@Spectre At least a grid that gigantic!
For a thing like this, I'd use perlin (or any coherent noise-gen) with some tweaks, and a small 2D-array. Hmm or maybe not actually, since "roads" must be generated. Maybe that can be tweaked in? *Goes away too look at rouglike-code… ^_^Of course, maybe it's necessary to generate large levels at once, depending on game design. Whatever you do, I look forward to playing your game. :)spectre. it is not a grid, it is a 1 dimensional array. I didn't mean game maker's built in grids, I meant that all the blocks are spawned onto a grid pattern
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now the walls not facing the camera become transparent! this was the most complicated bit of code I have done for this project so far. I narrowly avoided having to write a 942 character long if statement XD