What do you guys think about doing a community Unity game?
Remember when we did that 64d community RPG? I really enjoyed that, and want to do something similar.Our community games tend to revolve around game maker, which we are all pretty much fluent in, I was thinking that we could all work together on something we are slightly less familiar with. People who already know unity can point the rest in the right direction and offer support as well as stabilize the probably messy buggy code we produce. Everyone, no matter your experience can take part, as long as you have some idea of how C# works, and have some idea that you can contribute. Even if you doubt you can even make a hello world program using tutorials, you could submit some art for the game, 3d, 2d, textures, sound, level design, writing, anything that comes to mind. Just get yourself the free version of unity, and do the basic tutorials to familiarise yourself with the navigation and the very basics of the program.We could take turns to add to the game, like we did with the community rpg, we would share the files with everyone using git, so others can see how it is progressing/offer suggestions/support. That or we could take a less structured "add stuff whenever, as long as you don't delete other people's stuff without asking, and document all your additions." approach. I am well aware of how interest in these community projects often tapers off and it gets abandoned, but if we don't restrict ourselves to a specific order, and are allowed to come back later and add stuff, then I suspect a few people will be left adding to it for quite a while.I propose we write up a very basic GDD together at the start to keep ourselves focused on a common goal for the core aspects of the game, and to decide things like genre/setting/important mechanics and things like that.yes, this blog is very rambly, but it is just a brainstormy type thing, and if anyone is actually interested then I will write up a clearer blog and plan for the project.So?
I think it would be pretty ambitious to make a sapphire tears clone, with a little more reasonable and fair block placing for bases…
… but damn would it be fun to do.is everyone happy about meeting up on TS tomorrow(sat 11th) some time after 6pm-11PM GMT? I'll be on waiting for people so we can talk about stuff for reals.
I'd be happy to take an organisational lead role, but like I have said before, I am really not very experienced with unity yet, so don't expect me to be helping out with others' code specific problems too much.In terms of the type of game we should create, I want to go with something fairly small but polished that has the POTENTIAL for growth if we chose to keep going with it once it is functionally complete.I think we've been over this at some point in the past but Unity's workflow for 2D is somewhat strange and more suited toward mobile graphics than pixel art. If you haven't messed around with Unity, then just take my word for it.
I'm glad I'm not the only one who dislike Unity's 2D capabilities (or actually, lack of them)…
like I said, something small but with the potential for a lot of growth. Remember how our older mionecraft marathons went? there was a boom of activity then a dip where just a few dedicated people were working on stuff, then when people noticed what they made, there was an even bigger boom, and things like founton's empire started showing up. We didn't expect that to happen at all.
That way, it is easy to start, not a disaster if we fail, but if we do well, we have a chance to build it into something betterI can help out if there's anything I can help out with.
The reason I would choose Unity is because it has some more quality features to it, whereas GM may need extensions or external tools in order to get the same effect. Also, it is a more professional tool for actual game development, plus I think it would be cool and beneficial to learn.
Also, if we want to stick to a 2D style game, could we just use a fixed 3D perspective to have a pseudo-3D looking game with 2D mechanics? Kinda like the new pokemon and animal crossing games, you know?.. Everyone's computers should easily handle it by nowyeah, not GM