This is a slightly more official announcement for the 64D community unity game.
Sorry about the delay, I have been having quite a busy couple of weeks.Since I was the one who proposed this project in the first place, and I am the one picking the final game to be made, I felt a little scummy picking my own idea to make, as if I was tricking you guys into making my game for me under the guise of a community project (which is very much against what I wanted this to be). But since there seems to be a fair amount of enthusiasm for the idea, we'll roll with it anyway.For those out of the loop, I proposed that we all do a group game project, where we make something in unity that we can hopefully enjoy together at some point in the future (a-la sapphire tears) in the Unity3D engine. I miss the community spirit found in things like our Minecraft marathons and competitions.The idea I have chosen for us to create is a starting point for us all to add ideas to and develop into something we can all be proud of and enjoy: A multiplayer steampunk infused alternate universe world war 1-2 era dogfighting game (watch the film "Porco Rosso" to see my inspiration), with plane customisation and gameplay revolving around both superior tactics and out maneuvering your opponent in open sky, as well as chasing through narrow passageways and caves, using agility to get the upper hand.So there is the base idea, I want us to keep that paragraph in mind all throughout the game's development. Other than that, you all have free reign to add things and take the game in any direction that the group agrees on. I have also made a (very basic) prototype that can (or not) be used as the first few lines of code for the game, and to get ideas flowing. Get it hereSome people have already made some art for it:Spike1- Plane modelNopycon- ConceptMega- ConceptI have created an event plan Here for setting up the time of the first teamspeak meeting, where we will assign roles, discuss early development and hand out the Github URLs for the project folder.Please state at least your username, and your real name as well if you feel like it, and highlight which of the meeting times you can make it for. The website should compensate for timezones so don't worry about converting them. If the times seem completely unmanageable to too many people then we can reschedule, but otherwise if only one or two people can't make it, then we will hold the meeting anyway and fill them in later and get their input then.If you don't know anything about Unity, then don't worry, this project is here for us to learn, and if you are absolutely terrified of working with it then I have you covered too, there are plenty of other roles creating assets/music/whatever that we need people for as well.People who are in:MePeople who I think have shown interest but not yet confirmed(feel free to shout at me if you don't want to be here):KilinNopyconCyrusStevenOBrienSpike1MegaKamiraColseedIasperA couple of non-64d friends of mineSo, lets do it!
lmao, the week after the 30th is even worse because that's when half my projects are due (also there be a graphics test that monday or someshizzles)
skype group chats work pretty well for me in that i can just jump in and out whenever without having to set aside a block of time, tho(also i read every backlog ever like the true lurker i am)Just wondering, has the first group chat started/is it going ahead? Or did I get the time wrong?
If you need voice acting, let me know.
Spike, to clarify, that was not a list of times i had decided to have meetings on, it was for me to feel out when people were free to have the first meeting
Oops, my bad XD. Well, it was fun getting up early at least :D.
You know a guy is committed if he has an occasional cough.
I'm also in for voice acting. You know, if you need any. I know I can do that at least. :P
You can trust LAR, he has a snowball microphone.
I could do voice acting if you need some weird accent.
I could do voice acting if you need a boring Midwestern accent from a guy who doesn't do voice acting.