Do you know anything about GMPhysics? I have a slight annoying problem to deal with in a small game I am making.
I have made a level editor where you can place objects. The weapons, which I made a long time ago, don't fall through the floor. This week I made mines, but they fall through the floor when they are created at level-startup. The thing is, weapons and mines are created in the same script (at the same time), but when mines are created in-game (not at level-startup) they don't fall through the floor.Here is the code for all the objects involved in this bug:
Quote:
Information about object: o_blockSprite: m_blockSolid: trueVisible: trueDepth: -2Persistent: falseParent: o_solidparentMask: m_blockCreate Event:execute code:h = create_body(x,y,STATIC,SHAPE_BOX,image_xscale*64,image_yscale*64);set_body_rotation(h, image_angle);grass = true;obj = object_index;Draw Event:execute code:draw_sprite_ext(s_ground,0,x,y,image_xscale,image_yscale,image_angle,c_white,1);if (grass = true) { draw_sprite_ext(s_grass,0,x,y,image_xscale,image_yscale,image_angle,c_white,1) }
Quote:
Information about object: o_mineSprite: s_mineSolid: falseVisible: trueDepth: -3Persistent: falseParent: o_object_parentMask: <same as sprite>Create Event:execute code:h = create_body(x,y,0.5,SHAPE_BOX,sprite_width,sprite_height);set_body_collide_ext(h);obj = object_index;image_speed = 0.2;radius = 200; //Bomb detection and explosion radiusdamage = 38; //Amount of damage the mine makessoundTimer = 0;soundInterval = 75;sndTimer = global.snd_minetimer;sndBoom = global.snd_mineexplode;Destroy Event:execute code:sc_explode(x, y, radius, damage, sndBoom)Alarm Event for alarm 0:execute code:instance_destroy();End Step Event:execute code:if instance_exists(o_player){ if !(room = rm_editor) { //Check if player is close, so it can explode: if (distance_to_object(o_player) < radius) and (alarm[0] = -1) { alarm[0] = room_speed * 1.7; image_blend = c_red; soundInterval = 10; soundTimer = 10; } //Play constant beeping sound: if (soundTimer = 0) { FMODSoundPlay3d(sndTimer,x,y); soundTimer = soundInterval; } else { soundTimer -= 1; } }}
No need to be a dick about it, either, flashback.
PY: Obviously you haven't been on the site long enough
It's the bi-annual flashback dick week.Oh, so you're saying people here are generally not helpful, and I'm an idiot to think otherwise. Alright… :/
Who made you a mod?Anyway, if anyone knows a good way to somehow convert a .gmk into a .gm6 file, let me know.Mission Accomplished
I use Lateral Game Maker to do that, it will open gmk files and save it as gm6, very handy. Its a complete alternative IDE to GM but I only use it for this.
http://ismavatar.nfshost.com/lgm/index.phpI think the fatal assumption there is that the GMC can help people with advanced problems.
Post a problem, and you should get help for it, as well as people joking around. Take both, no need to delete things.
Rawr, you mean it's possible for him to be more of a dick than normal?
Jesus Christ.F1ak3r: I like jokes too, but I only deleted one post. It was a rather large lolcat image. It was funny, but it didnt really have much to do with my problem. I deleted it because of its size.
flashback: I post both here and there when the topic there seems to have stagnated. JuJu was the one who solved the problem (most likely), so if I hadn't posted it here I would still be dragging my hair out.Thank you Theodore, I'll try LateralGM out. =D