Skeletal Animation Editor

Posted by Mordi on Jan. 8, 2012, 6:15 a.m.

Animation

For our hamster shooter, we are going to use skeletal animation. I started working on it some time during the holiday, not knowing how such a system works. I googled and youtubed the subject, and got the basics down. Jalb has a better handle of mathematics and programming in general, so helped a lot.

Here's how the skeleton editor looks right now

And here's a video of a simple animation

http://hamsters.jalb.me/previews/animator.webm

Jalb also made surface-textures onto terrain.

In unrelated news, I made another C64 remix:

http://soundcloud.com/mordi-1/jeroen-wip

Comments

Cesque 12 years, 10 months ago

"Hamster shooter" sounds so wrong. Also, I can't really imagine hamsters using skeletal animation and not looking ridiculous - but I think looking ridiculous is the point here.

sirxemic 12 years, 10 months ago

The hamsters are already looking ridiculous, Cesque :P

http://64digits.com/users/index.php?userid=Mordi&cmd=comments&id=272177

Mordi 12 years, 10 months ago

Yes, it will probably look ridiculous. Whether or not this is a good thing will become apparent pretty soon, I guess. In the current design, they have tiny legs, which could make it hard to make a proper walk/run animation.

Acid 12 years, 10 months ago

Please make the hamsters cuter. You'll get a wider audience, and I won't be sad in my stomach when I look at screens. EVERYTHING else about the game is awesome. But the hamsters are ugly. :(

Cesque 12 years, 10 months ago

Quote:
The hamsters are already looking ridiculous, Cesque :P

http://64digits.com/users/index.php?userid=Mordi&cmd=comments&id=272177

Yeah, I saw that :P

Their legs look very human.

LAR Games 12 years, 10 months ago

This engine looks better every time. Is this in GM?

Mordi 12 years, 10 months ago

It's XNA.

If I hadn't gotten help from my co-developer, mine would be shit as well. I couldn't even get the recursive rotation of the skeletal tree right. He also did the interpolation between keyframes. It's pretty cool - tried making a running animation, and it looked really nice for a 2-minute quick job. Still have to handle saving/loading, though. Also, I'm not sure how to handle situations where the skeleton doesn't match the amount of bones stores in the animation-file. Storing the skeleton itself in the animation file doesn't strike me as a good solution.

Alert Games 12 years, 10 months ago

i agree with acid. it works because people who like cute things like it, and people who like to destroy cute things would like it too ha

Mordi 12 years, 10 months ago

Yes, I agree as well. A more simplified style would make it better.