That's odd.

Posted by Mu6502 on March 17, 2008, 5:31 p.m.

Warning! This game causes carpal tunnel syndrome. I liken it to a walk in the park, except a walk in the park duz not give you a disease! Not 100% sure bout that. I think it's more iso-manipulative art than game. No keyboard or mouse movement is needed in this thing,so go figure. I think Ill add a online highscore to it just to see who could with-stand the pain the longest.90% complete.

Odd Fly->Download!

Comments

RC 16 years, 8 months ago

…ok, very short blog, but oh well.

PY 16 years, 8 months ago

Come again?

Mu6502 16 years, 8 months ago

Wuuut?

s 16 years, 8 months ago

What happened with ISOSI?

Mu6502 16 years, 8 months ago

ISOSI=Ive put about 10hrs into it.Now the hard part.Ill use a worms land destroyer thing for the barriers,not 100% iso but theres no other way.Invader time engine.No cake walk,guess thats why theres no space invader clones in GM

s 16 years, 6 months ago
Mu6502 16 years, 6 months ago

Oddfly=100% complete

@serpx=I have nut'n against ffx,but thats not space invaders.

ISOSI=75% complete

Game play=arcade ver.(hard)

Color=made it darker & replaced red with UHAUL orange

PS:wiki sucks when it comes to info on space invaders.

How many wave's/levels are there etc. etc.

s 16 years, 6 months ago
Mu6502 16 years, 6 months ago

@serprex

Thanks. looks like ive found a new search engine its called serprex.

I was a lil harsh on the wiki & google, time it self will do wonders for wiki & with out google the earth would probably fail.

Funny you should mention SDSIex I used that for the mok up for ISOSI,that too is

not the SI ive played arcade/2600/5200/gameboy/virtualboy(collectable)/etc etc.

Thats ok because I made my own engine, the 55 invaders run off of one master invader,1/4 if no invader is in there way they shoot when your under them(think maybe a for loop for the random shots?),they move

then stop along with the BGM, the more you kill the faster they go,laser collisions,its like the arcade ver. depth=+x; is all I use for the iso effect, I had to do some mask tweak'n though.The ufo scoring 100,150,200,250 runs on alarm=40,100=0-20,250=39-40. draw_iso_score script is by happytrash,I pitched the idea to him about a year ago,he said give me some #'s so I carved out some iso #'s my 1st ever ahbuhsssh,took me like an hour or more. Gave him the numbs, he said give me 15min's,ahbuhsssh,took him like 5min's to code with full commenting to boot.

I will attempt the barrier now top & bottom piece with o 6 frames of anima per piece

the destructable line thing um draw_line_width?/or pixels with ds_list_add?

the destructable exs. ive seen so far are way to slow except the ds_list_add one.

Nighthawk 16 years, 5 months ago

That pixel art is very nice!