Lil'Raceway

Posted by Mu6502 on Dec. 6, 2008, 5:55 p.m.

Lil'Raceway zip

I made these beveled, gradient shaded plaque's in the Gimp,as a matter of fact it was the first thing I had ever done in the Gimp,and since I pixel econo I thought I should put them to good use,so that's why they are in this game.This racing game uses arrows only for control,so I recomend using the cross over technique.If you are right handed,use your left index finger for the right arrow and left middle finger for left arrow,then take your right index finger(over the top of your left hand I might add)for the up arrow which is forward/acceleration.There is reverse(down arrow)in this game,but if yer using that then yer playn' the game wrong.

The game as of right now only has 5 circuits,the third being my favorite(don't forget to feather the throttle through the s's)track.I will make the time similar to the nes classic exitebike(1 of the only reasons to fire up animal crossn' on the game qube these days).

PS:The temporary game icon "unprovoked" is quite docile.

update 0.8cc = Super interpolation,as in no blur on the moving/rotating sprite(must be seen to be believed)640X480 screen size.

Comments

s 16 years ago

Why code chess when there already exists so many implementations? I prefer a real board personally, just doesn't seem right on the computer screen

Got to second track, lost and then it sent me back to start. Forcing a game to completely restart is never good design

Mu6502 16 years ago

I think chess on the computer screen has a smaller carbon footprint.Fixed the restart on game.

s 16 years ago

Computers are beasts

Mu6502 16 years ago

True,the code and grafx are small.I don't like chess sets made from ivory and then encrusted in diamonds.