HAVOC and 3D Motion Blur

Posted by ND4SPD on July 26, 2011, 7:23 a.m.

I'm kinda pumping out the blogs at the moment. Well, this is the second. But in a short space of time. But you just wait and see - I will (hopefully) be keeping this updated.

So, if you don't know what's happening, I'm developing a 3D online multiplayer shooter, and I'll be sharing the progress here on 64digits, it would seem. At least until I get my own website and server up and running.

Today, I added 3D motion blur, which actually works surprisingly quickly. The is an array with 5 indices, each of which stores an image. Every few steps, the last image is deleted and a new one is added to the queue of images. The images are created as sprites from the screen, and then drawn with varying opacities. The effect is this:

That effect will be used (to varying degrees) when weapons are fired and when you're stunned by a grenade/explosion. In my research, people say that they want guns to FEEL powerful. Screenshaking and blur and sound will hopeful convey this to the player.

And second this - using the basic drawing features, I've made this quick mockup of what the players will look like:

Simple, but hopefully it looks cool. The weapon models will be better than that, and I'll likely add little bits and pieces to the player character as well. Some basic facial expressions, perhaps.

So, what do you think? If you want the code for the motion blur, or more information on how it works, comment please. And if you want to know more about the game and progress thus far, check my other blogs (or blog at this point!). I'm always looking for ideas and suggestions for this game. Thanks for your time!

Comments

JID 13 years, 5 months ago

looks good so far.

will there be a demoes in the near future?

i want demoes.

JuurianChi 13 years, 5 months ago

I can't wait to mess around with this.

JID 13 years, 5 months ago

it'd be cool to have a lot of customization options for armor, helmets and all sorts of stuff. Like for each match complete, you get money, and you could spend it on all sorts of stuff like, new weapons and loadouts and stuffs. and you know, stuffs and stuffs.

you know what kind of stuff I'm talkin bout right?

svf 13 years, 4 months ago

Is this programmed in GM?

ND4SPD 13 years, 4 months ago

Yeah, it's programmed in Gamemaker.

I'll hopefully have a demo out shortly. It'll probably be so you can try out the movement engine, and shoot at stuff.

Glad you guys are excited for the game :D