A couple things I want to say, and questions I want to ask. I've posted this all and more on my website, too (www.havocfps.net/), but I find that you guys all give much more and much more valuable feedback than the few site visitors I get! These are just a couple of ideas for Havoc FPS, a game I'm (trying :( ) to develop :P
There's a list of all the planned weapons and attachments on the site, in the blog 'Weapons!'. If you want to check that out, then there's a link to the website at the bottom of THIS blog. Thanks!Now, this is a kind of random feature I'm hoping to add; I've never seen this in a game. Quick lesson in how a lot of weapons work: You pull the trigger, and a bullet is fired. The case is ejected, and a new round is forced into the chamber. If you remove the magazine at the point, there is still (potentially) a bullet in the chamber, ready to fire! So, I was thinking of allowing a player to interrupt a reload to fire that extra bullet. So, for example, you run through the enemies base with your RF Shotgun. Then you begin to reload, but another enemy suddenly appears! So you go BANG, and fire off that last round, killing the enemy. Also, this means that a weapon with a 4 round magazine (such as the Sniper Rifle) could potentially fire 5 rounds before reloading, for example. What do you think?This is the main thing I wanted to direct at the 64digits community, since you guys are programmers: have you done any game development with Java, and what do you think of game development with Java?Cheers!http://www.havocfps.net/
Well, there are certainly a couple of types. Box magazines of various sizes, drums, etc. But I wanted to give the LMG something UNIQUE, to differentiate it from the other weapons? The 'no-reload' will hopefully do that :)