Game Fortress is the creator of Pokemon Twilight, a pretty popular fangame in the GMC. Since his game got so popular, he gave out an old editable (which I downloaded a while back for the lulz). Thing is, he uses strings to store pokemon data. Short example:
name="PIKACHU";attack=13;defense=10;pokemon[1]="%a"+name+"%b"+string(attack)+"%c"+string(defense)+"%d";To extract the values:xx1=pokemon[1]xx2=string_pos("a%",xx1)+2;xx3=string_pos("b%",xx1)-(string_pos("a%",xx1)+2);name=string_copy(xx1,xx2,xx3); And so on. I made a pokemon battle engine a year ago(pretty bad though) and I used this method to store pokemon because it's pretty simple and easy. I used the same name of the script GF did on his game because it was pretty easy to remember: save_raw() and load_raw(). Well, I released the source of the said pokemon engine to yoyogames. Now, being the asshole that I am today, I ask to anyone that uses the engine to please give credit, but if not, to just not claim as their own. (it did take months of work, after all)Somebody downloads both Game Fortress' engine and mine(completely different except for those two scripts) and yells at me for using the same method of storing pokemon as GF does. But he didn't really pay attention at the code, just the name of the scripts.It was an honest mistake for me to name those scripts the same name as GF's scripts, but should I get yelled for it? I didn't really come up with that way to store data, so that part of the engine wasn't my work, but the rest is. It's not like I copied and pasted the code in the scripts, I made my own from the code in them…So, the question, again, is what you think. Is it fair that Game Fortress gets credit in my game because I (accidentally) named my scripts the same way he did?edit: oh yeah, link to engineminehttp://www.yoyogames.com/games/show/11992GF'shttp://64digits.com/users/bob799/Pokemon_GameFortress.gm6
memefest! yay!
<_<arse fez
As a member of Game Fortress I'm gonna say that you don't need to give credit =p