Balanced Brawl vs Brawl+

Posted by NeutralReiddHotel on Oct. 9, 2009, 9:47 p.m.

This is for another forum. I don't want to post it there until it is complete. Here it will remain a work in progress. You do not have to understand what it says or read it, but if you're bored enough, go ahead.

Brawl+ and Balanced Brawl are hacks of Regular Brawl (the original game you get when you boot the disk). The creators and players of both BBrawl and Brawl+ saw that Regular Brawl is not competitive enough. The Brawl+ side saw it as a competitive joke, as it removes pretty much everything that made previous versions of Smash fun, like combos, fast-paced gameplay, and move-cancelling. The BBrawl side saw that it was okay, but it had some major flaws that needed to be addressed if Regular Brawl was ever going to be taken seriously on a competitive level, such as tripping (fyi, for no logical reason, your character trips randomly as you run), chaingrabs (grabbing, throwing, and regrabbing your opponent with your opponent having no chance to escape), and unbalance (Meta-Knight is top tier, and well, is basically unbeatable in the right hands).

Brawl+ came first out of the two, and since it saw Regular Brawl babyish and too easy to play, the creators took the liberty of naming it vBrawl, or Vanilla Brawl, for being too sweet. Not too many people know this, so they too call it vBrawl. If the hardcore vBrawl and BBrawl fans ever found out the origins, they would probably be mad. I mean, yeah.

This was an intro for you guys if you do plan to read this. If you see some stuff repeated, oh well…

For it to make sense, think of Brawl+ as Linux and BBrawl as Mac.

Outline

I. Introduction

II. The Hack's Purpose

III. Which is More Competitive

IV. What to Expect

V. Disadvantages of Each

Comparation Between BBrawl and Brawl+

Note: This is a comparation, not an opinion, not a debate which is better, or not a place for elitism. Don't get this locked.

Introduction

Well, you could be reading this because of a lot of reasons. You're looking for an engine hack for Brawl because you want to try something different, or you're just bored of texture and music hacks with regular Brawl only. Well, look no further. This topic is intended to inform new people on what are the differences between these two projects, and which is the one they're looking for.

Well, this is as simple as a comparation is going to get. Even if you still don't even know what a .gtc file is, you'll probably understand. Take note that this topic is arranged in order from what is most likely to make you choose to the least likely. Keep reading until the end if you don't decide at first.

Purpose

Now, for some background on how each hack got started.

Brawl+ - Melee fans rejoiced, Nintendo announced Super Smash Bros. Brawl, technically, Melee with new characters and stages. Melee was already considered a gem in the competitive community, as professional matches were very amusing to watch, and actually playing it was so adrenaline pumping (it's apparently possible for a video game to do that). The few that payed attention though, noted one thing: Sakurai (The director of the Smash series, and as a little side information, also the Kirby series) stated that gameplay was going to be slowed down to make it easier for new people to pick up. Many rages ensued by Melee fans, as their "fun speed activate" gameplay was gone.

When Brawl was released, Melee fans raged so hard. The gameplay was a joke in a competitive sense. Combos were gone, a lot of inescapable chaingrabs were found, and the most ridiculous of all, the character, while moving on the ground, will randomly trip. Imagine being a race car driver, then suddenly buying a car whose maximum speed is 2MPH. That's just.. unreasonable, so much, that even people who would just drive to get around would say it's ridiculous. Yeah, this was basically it.

First, came the miracle, Wii homebrew. Then, a Action Replay/Gameshark like application came out, Gecko OS. At first, this was used for lulz and giggles, making giant characters, using superpowered characters, or swapping items, like Peach's Down-B giving Pokeballs. For months, it stayed like this.

Then came the expert hackers that well, made useful codes. Among them, a user named Phantom Wings, which made pretty much more than half of the codes used today. Melee fans wanted a Melee 2.0 (which never got done), so they asked the hackers to bring elements back from Melee to Brawl, such as hitstun (the amount of time you stay immobile after an attack, basically unexistant in vBrawl, hence no combos), L-canceling (later turned into Auto-L-canceling to remove techincal barriers) and wavedashing (unfortunately worked in a similar fashion as Luigi's wavedash in Melee, but for everybody).

Of course, Melee 2.0 failed. For some Sakurai reason, the developers of Brawl used an engine called Havok instead of Melee as a base, so everything is changed and having it work exactly like Melee again "would be a living hell and would probably take years, and still it probably won't play like Melee." Knowing this, the original group that wanted Melee 2.0, which wasn't a large group to begin with - redirected their goals. They now searched for a better Brawl, as they couldn't make another Melee.

The name Brawl+ was coined, and it aimed for character balance and a not-snailed-paced gameplay, while being as competitive as Melee. In general, Brawl+ is believed to be Melee 2.0 because:

- That's how it started out, but the idea was later dropped.

- A lot of Melee-specific techinques are added, though people who use this argument fail to see that Smash 64 had a lot of the stuff too.

- Old, Melee, high tiers like Marth, Falco, Fox, Jiggz, Captain Falcon, etc. play an aweful lot like their Melee counterparts without wavedashing.

- While it features fast gameplay, it isn't exactly like Melee's (Melee's is far more faster)

Brawl+ isn't Melee 2.0, and now you know why it will never be. Brawl+ is what previous fans of Smash Bros. would have thought Brawl+ would come out to be, but again, for some reason, didn't.

Balanced Brawl: In BBrawl fans' eyes, vBrawl is perfect, but has some flawed techiniques that need to be removed if the game is ever to be taken seriously. Also, they see Brawl+ as being flawed as making it into another game is not the solution to making it more competitive.

BBrawl first started out in the dark, very few people knew about it. It was made by very few people too. Two people, in fact. Thinkaman, who is a very respected vBrawl player, and Amazing Ampharos, who is also a very good vBrawl player, and a moderator in the smashboards forums. Their goal, was to keep vBrawl the way it is, with character balance, as the tier list for vBrawl is ridiculous. Meta-Knight, for example, has no weaknesses. At all.

Unfortunately, as already stated, BBrawl started in secret, so there is no more history available for them.

Comments

NeutralReiddHotel 15 years, 2 months ago

Eh, I'm bored, I'll keep this going.

Quote:
sure it's cool that they are making it actually competitive it just comes across as bunch of whining, it happens in all fighting games i've seen

Whining is just sitting around complaining on how much Brawl sucks.

Brawl+ was actually getting something done to fix it.

Quote:
with Brawl, steps were taken by the devs to make it more like a fun, pick up and play, everybody can have a go game but that's not good enough, that's a shit idea, hey nintendo you're dumb and don't know how to market videogames.

Explain Melee.

Thank you.

Melee was just… the best thing Nintendo's done. It was easy to pick up, fun to play, and was an amazing party game. However, if one wanted to pick it up as a competitive game, one could. Techniques to speed up gameplay and to make the game a lot more interesting were given for those who had the patience to learn them.

In Brawl, this isn't the case. Everything was made into a party game, okay, I'll take that. Some things though, were done, made no sense (even in a party game), and killed the competitiveness completely. I could give you all the stupid reasons, which again btw make no sense at all, but you don't want that. The point is, Brawl COULD have been a competitive game, but for some stupid reason, Sakurai didn't give us a choice to.

Quote:
i understand that metaknight is unbalanced, at one point i even properly understood why, now i've forgotten since it's so long but there's no argument that metaknight is unbalanced.

There's a lot of arguing wheather to ban Meta-Knight or not from tournaments. He's just that unfair.

Maybe I exaggarated when I said a newbie could beat a pro with MK, but not much. Whenever an experienced tournament player goes to the finals only to fight a MK, the first thing they think of is "FFFFFUUUU-"

MK has no weaknesses:

- Kills freaking early

- Best recovery in the game, dying very late

- Sword that cuts through attacks in the same way that Falco's or Fox's lazers would (which, when combined with fast attacks, are overpowered and make no sense).

- Spends most of the time in the air, so the tripping mechanism doesn't affect him much

I could go into so much detail, but you get the picture.

[deleted user] 15 years, 2 months ago

wasnt it that his moves were pretty high priority as well that made metaknight a bitch

its cool that they actually did something to fix it but at the same time im just confused as to why brawl out of all games they chose to make such a fuss over.

do they still play melee in tournaments?

Unaligned 15 years, 2 months ago

And I thought I was good playing with Metaknight… :(

NeutralReiddHotel 15 years, 2 months ago

Quote:
do they still play melee in tournaments?

As much as Brawl+… which isn't much at all.

I'm surprised so many people here don't know Meta-Knight is broken in Brawl.

V 15 years, 2 months ago

Eh, I personally think Ike is overpowered as fuck. The balance between speed and damage output is out of whack IMO, since some of his moves take about medium speed to pull out, and they throw you about as hard as a falcon punch. Now that's a royal pain in the ass in multiplayer, but otherwise, Ike can be tossed around like he's your bitch (If you can time things right)

This is probably why people bitch about meta-knight all the time though. He takes no time at all to throw an attack, and of course anyone slower than him automatically whines that meta-knight needs to be banned.

Seriously?

Now in my opinion, Nintendo should've figured out that this kind of shit would happen. Easiest way to solve that problem? Patches! Everybody has internet nowadays, and if you're able to patch something like brawl, then they should be doing it, rather than having everyone else suffer for their laziness to keep the franchise as popular as hell, while keeping the "professionals" satisfied. But that'd be too good to be true.

Kamira 15 years, 2 months ago

Brawl being online and my friends turning to items only people ruined smash bros for me. Because, sadly just like most online console games, Brawl's online community is mostly retarded, and under the age of 10.

Also I've beaten several of my friends who were using Metaknight with Toon Link, so I guess they suck.

[deleted user] 15 years, 2 months ago

metaknight is not "i'm gonna beat you no matter what XD" and just because you beat your friend that was playing metaknight doesn't mean that he's not OP

Ferret 15 years, 2 months ago

very informative.