since i don't frequent the GMC anymore or yoyogames i'd figure i ask here
why this no work if (heal_step=0) {
heal_number=-1;
i=0;
for (i=0;i>=6;i+=1) {
if (slot[i+1,0]!=0) { // meaning in slot i, is there a species sitting there?
heal_number+=1;
} else { // if there isn't, end the loop
i=6;
}
show_message("hey look at me i work");
}
heal_monitor=0;
heal_ball_number=0;
draw_heal_animation=true;
heal_counter=30;
show_message(string(heal_number));
}
for (i=0;i>=6;i+=1) {
if (slot[i+1,0]!=0) { // meaning in slot i, is there a species sitting there?
heal_number+=1;
} else { // if there isn't, end the loop
i=6;
}
show_message("hey look at me i work");
}
I think this part:
thanks spike1! that worked like a charm! :) I knew there was a simple fix i couldn't see because i was stuck on tunnelvision! ahh man u saved me hours man.
imagine there's no heaven
Saw one of your other videos with the music, and it sounds amazing. I haven't kept up with your project at all, but I would play it when its closer to done
Are you running Game Maker on linux? You can do that now?
That's what I was thinking at first, but I remember trying to use it with wine and games not being able to run.
Then again, that was a very long time ago…Wow. That's pretty neat. I guess there's a new platform I can test it on now. :P
howdy! i noticed a couple other issues with your code
first, this is redundant:Also put the curly braces on a new line after the statement conditions? … plz…
Alert, his way is the same as mine. It is an actual proper convention to do it EITHER of those ways, as long as you are consistent.
I prefer it because it means the if statement is the last thing before the indented line, and matches straight up to the closing brace. I find it easier to scan my eyes down this way. That and it saves on the number of lines you use, fit more on the screen.