Here is what I have:
Here's what it represents: - All 151 Pokemon (plus a few extras) data in game. Full stats, icons, & evo levels. - Full Attack list. Every single attack is indexed and properly documented (no battle system yet, but that's the easy part) - Full learnset database. Every pokemon's learnset list is added in. - Full & complete EV's and IV's integration with algorithms. - Added extras for possible expansions: items, pokerus, natures, gender (not visible) - Full HP bar functionality - Full status afflictions functionality - Full experience algorithms. Other things done: - Pokedex - Inventory - Textbox functionalityThe work is going well, and going strong. Will continue working on this until I have a full demo available. Things left:Battle systemPCOverworldGame content (trainers, NPC's, items, events)Indoor maps (all outdoor maps done)In reality, I don't have much left to do. I think I'll be releasing two games:Pokemon: Game Maker Red (full copy of original)Pokemon: Cursed Black (infamous creepypasta).This year might be the year. We will see!
Lots of data to organize - how are you managing it? You mention a database, are you using anything in particular?
mostly arrays for a couple of variables i''ll mostly be recalling. pokemon and attack properties are stored in arrays. the rest is mostly held in scripts that only get returned when called.