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Are you even still working on this??
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I think dabr1dg3 forgot to pay his web rent and no longer has tohjo falls.
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Hey are you still working on this orrr?
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Reidd, I noticed that the Tohjo Falls website has become archived (and seems to be inactive), but is Cursed Black still being worked on? I've been a huge fan of your Lost Silver adaptation and am eagerly waiting for Cursed Black to be completed!If you're interested at all, I'd also like to offer help for a Japanese translation anytime.
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Reidd, ¿qué tal va el proyecto? ¡Mucho ánimo!
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Is this still being worked on?
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Did Reidd die
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are all the updates part of a demo yet?
I am on day 13 of nocaffeine. Feelsgoodman.
Receiving item from NPCAdds one to inventory, gives error message if inventory is full.NPC Confirmation promptAsks the player a question, then the NPC has 2 preset responses depending on the answer.Heal promptAsks if player wants to heal. gives 2 responses, different prompt input. Trainer cardAdded to main menu, holds badges, money, trainer name & ID as well as keeps count of how long the save file has been played for. There's also extra functions shown in this one since the trainer card is so short.and of course, the obvious one…the textbox!This took forever to figure out, but I'm glad it did. The above functions actually are activated through a string. Here's what it looks like for the old man one:Text_Feed="Ahh, I've had my#coffee now and I#feel great!%ntSure you can go#through!%ntAre you in a#hurry?@yn~001~002";
Next_String[1] = "Time is money...#Go along then.";
Next_String[2] = "I see you're using#a POKeDEX.%ntWhen you catch a#POKeMON, POKeDEX#is automatically#updated.%ntWhat? Don't you#know how to catch#POKeMON?%ntI'll show you#how to then."
Text_Feed="Hi! I work at a#POKeMON MART.%ntIt's a convenient#shop, so please#visit us in#VIRIDIAN CITY.%ntI know, I'll give#you a sample!#Here you go!@ri~001~001%ntASH got#POTION!";
Com[0] = "#"; //New line break
Com[1] = "%nt"; //New paragraph
Com[2] = "@yn"; //Draws yes/no prompt
Com[3] = "@hp"; //Draws heal/cancel prompt
Com[4] = "@ri"; //Gives item to player
Com[5] = "@tb"; //Begins trainer battle
Com[6] = "@wb"; //Begins wild battle
Com[7] = "@ci"; //Checks if item is in inventory
Com[8] = "@ma"; //Begins mart script/object
Com[9] = "@mo"; //Shows player money
Com[10] = "@fp"; //Flashes Pokemon portrait
Com[11] = "@dp"; //Flashes Pokedex entry
Com[12] = "@pc"; //Shows regular PC
Com[13] = "@pi"; //Shows player's PC
Com[14] = "@dl"; //Delays the game text
Com[15] = "@sp"; //Shows the player's party
Com[16] = "@ne"; //Shows the name entry
Com[17] = "@cb"; //Checks if player has badge
Com[18] = "@rc"; //Receives coins
Com[19] = "@sf"; //Flashes fossil portrait (no cry)
Com[20] = "@mom";//Does a quick heal animation
Com[21] = "@hl"; //Heal animation @ Pokemon Center
Com[22] = "@gp"; //Gives player new Pokemon
Com[23] = "@ps"; //Plays specificed sound with delay