The year is 2018. I have just learned how to use surfaces on GMS today. I feel special since I've always refused (being a kid that mostly revolved around GM 5.3, and did not have access to surfaces), yet my needs called for learning. I'm excited because there does seem to be a bunch of possibilities with this function. Nothing too related to my game however haha.
I wish I could provide screenshots, but nothing yet. Progress has been slow for the past few days and I have just picked up this project as of a few days ago. Worked on it 2 hours yesterday, today for an hour and 15 mins. I'm betting slow but steady progress will lead me to the finish line - a skill that got me through in starting to place higher in my Melee tourneys as well as passing my NREMT exam. I want to apply the same discipline to game dev, and it seems to be paying off. Here's me playing melee! (no idea I was the only one on cam) I'll use this opportunity to plug tomato.es again not because I work for them or anything but because it has been SO useful to me. I hope you all have success in your projects because I sincerely hope I do in mine. I know the struggle and we all need all the support we can get to finish these ancient ideas.Also I am now engaged :)
surfaces were good in gm7 & 8, but without any shaders it was actually more pain in the butt. I haven't used gms at all but I imagine with the 3d improvements they've also upgrade 2d shaders as well?
no idea (: took me a while to learn how to even display a surface on the display