Entropy Reviews [17]

Posted by Nighthawk on April 20, 2008, 12:14 p.m.

So here's my reviews:

The boss by meow44:

First impression is that despite a resolution change, it's windowed, and goes across the whole screen, I don't know why, but this bugs me, there is the option to fullscreen it though, so no points taken away for this, still bugged me, but maybe it's just my OCD again… Anyway, second impression is a weird menu system, you don't click the buttons, or select one with your arrow keys, but rather drive your spaceship into them, and press the fire button. Apparently it's 3D, but ti doesn't look 3D at a glance at first without tilting the camera, which makes the game very hard to play, so you probably won't want to, although the graphics on the mines and boss look very 3D. The Models are fine, it's the textures that seem chunky to me, especially on the ship. As for the gameplay, it's a pretty basic shooter, you get attack and defense powerups, but nothing to change your weapon which was a mild to moderate disappointment. There is only one type of enemy and one type of obstacle as well. The boss itself is VERY nice looking actually, it has separate moving parts too. Unfortunately you won't have much time to look at it because as soon as you enter the battle it unleashes a massive laser that'll probably be a one hit kill unless you're at near 100% defense, and even then it can be if you don't move. On top of that it has a TON more HP than you, and is overall ridiculously hard to kill.

Summary:

This game is 3D, which is nice, but it lacks polish and variety. It gets an A for effort, but it's just not enough to win this competition. The Graphics were so-so, some good some not so good, the gameplay would've been repetitive if this game lasted more than the 3-5 minutes it takes, and I forgot one thing in the review, absolutely NO SOUND. I'm afraid it's just average, more could've been done in the two weeks given. Nice attempt, but this is actually the least professional game in the contest.

Gameplay: 6/10

Graphics: 7/10

Sound: N/A

Replay Value: 8/10 ('Cause you're almost guaranteed to lose the first few times.)

Overall: 7/10

homeland's end by mesenberg (My score: 1863)

First impression, a simple menu, but it works, and looks alright. And a mute button, that means there's sound, or at least music. (YAY!) We fade in, and I see a cannon, and a little + that marks where the mouse is, OH BOY, A MISSILE COMMAND GAME! A bunch of airplanes fly in from the side and you have to shoot 'em down so they don't blow up the city! Unfortunately they appear to drop bombs right after they appear, and it takes a while for your shots to get there so it feels like there's nothing you can do to save the city. The only way to STOP them from dropping bombs is to just guess where they'll appear and shoot at the edge of the screen. There's a little bar by your cannon which appears to be your ammo, but it doesn't seem to do anything as you can still fire at a rapid pace when the bar is at 0%. There are some nice transitions in the time of day, and of the city going from a peaceful little town to a heap of rubble. Many of the effects are built in particles, but they're used well. Seems really nice at first, but it gets to be something of a chore after a while, which is again, due to lack of variety. You actually feel relieved when the city is destroyed because your finger gets a rest.

Overall: Great effort, and very polished, but the gameplay is once again lacking. You fingers get tired and you're glad when your city is destroyed, which is not a good thing. Big improvement over Poesworld though. Hehe…

Gameplay: 6/10

Graphics: 9/10 (Would've been 10 but the built in particles don't fit so well.)

Sound: 7/10

Replay Value: 6/10 (Afterwards you're too tired to play again. XD)

Overall: 7.5/10

Shield Breaker by Scott_AW

I see marbs has put his highscore there, this is a good sign! Let's play… Hm… Nice menu, and interesting background music, I'm just going to play standard for the purpose of this review. Wow, easilly the most professional yet, great gameplay, and nice variety in the form of numerous powerups! This is definitely my favorite so far. I would even come back and play this again multiple times, it's very nice. Professional, clean, just overall a good game! Nice one Scott!

Gameplay: 9/10

Graphics: 10/10

Sound: 9/10

Replay Value: 10/10

Overall: 9.75/10

Nobody Dose it Better by sk8matrix (My score: 4046)

Te menu looks thrown together, which would make you expect the same of the game's graphics but actually they're very nice, and all fit the same general style. There are also some blood effects, which are actually done fairly well. There are three different weapons, and several different kinds of enemies. It's a good difficulty level, hard, but not impossible, and the level design is fairly straight forward. It has a tunnel run style gameplay, you're falling towards the ground, space makes you go upward, and touching the ground or the ceiling hurts. The game doesn't take a long time to play 'til you die, like the first two games I reviewed, however the game doesn't drag on like homeland's end, and isn't as repetitive as the boss. Not as good as Shield Breaker in my opinion, but so far this is my second favorite.

Gameplay: 8/10

Graphics: 8/10

Sound: 8/10

Replay Value: 9/10

Overall: 8.5/10

Happy Fun Tunnel Time by Theodore III and ruhthrA (My score: 6259)

Not sure how they're gonna split the prize, but it's the only team submission, so I expect some decent content, even is the name is somewhat… Yeah… Let's just play… Nice menu, it's animated, and uses keyboard selection which I've always preferred over the mouse. As is implied by the title, it's a tunnel game, as is also implied by the title… The graphics are… Happy… By that I mean bright, colorful, and cartoony, as a matter of fact, I'd even say they're just plain weird. Despite being odd, the graphics are pretty good, and fit together perfectly. You progress from level to level, Avoiding stalagmites and stalactites, while shooting at any other… Round… Molecule things…? That you happen upon. The level appears to be randomly generated, which is always a nice touch. you earn points regularly just for surviving, but the biggest point gain comes from defeating enemies. I didn't get too far, but there's good variety and a nice learning curve.

Summary: Probably tied with sk8's game for me, it's good, but it just can't compete with Shield Breaker. The graphics are nice, the game play is good, overall a fun game.

Gameplay: 8/10

Graphics: 8.5/10

Sound: 8.5/10

Replay Value: 8.5/10

Overall: 8.5/10

My choice: Shield Breaker

The others made a good attempt, but in the end Scott destroyed the competition that is so good you wouldn't have guessed it was made for a contest if you didn't know better. It was very polished, and has well earned my vote. KUDOS SCOTT!

Comments

Cpsgames 16 years, 9 months ago

WOO Shieled Breaker! :D

marbs 16 years, 9 months ago

Oops, didn't notice I included my score in the zip :P

Good reviews :D

mesenberg 16 years, 9 months ago

hurray!

A note on homelands end is that I really didnt put much time into it because of school and my game for the yoyo competition so thats why it really wasnt all that great, just thought i'd make that note.

Nighthawk 16 years, 9 months ago

It's okay, but my review was on the game's quality overall, not based on quality relative to the time spent on it. It was a fine game, I just think it could've been better. ;)

Polystyrene Man 16 years, 9 months ago

Nice, your opinions are my opinions.