Yeah I Got Some Major Splaining To Do

Posted by Ninji on April 11, 2013, 3:21 p.m.

Ok so you all prob don't remember me, but you can brush my past blogs. I got a confession; I'm a flake. In my previous blogs people where led to believe that I was releasing test demos right away, well I held that off for like a week being insecure and wanting to really impress people. Well now my laptop is being held hostage (mom needs it for school) but when I get it back you guys can expect to see some cool stuff. ITT you can expect the same delays from Sony with me.

Honestly I've had a lot on my plate, I have had a lot for quite some time. I mean I just recently went to a government locked down trade-school, and got kicked out for grass, but I did get what I wanted ofc, my GED. I've been blowing a lot of things off as well, friends going weeks without seeing me, I don't run good under stress.

I'm at the library and lack access to my files at the moment but I can give the more technical doods around here a taste of what I'm doing in my upcoming game Majinn. Right now it's all about crisp responsive game play, and lovely atmospheric sprites/ and effects. The first thing I wanted to address was the sword in hammer space thing, and the asymmetrical mirror swap, Common in Castlevania and fighting game titles. I want my game to be graphical, I want your eyes to be a good asset in playing it.

Castlevania did however teach me something, for if you stare at the sprites long enough you'll realize Belmont has 2-3 sprites making his figure; Feet, torso and whip. Not only has this enabled me to save sprite work, but now I can mirror symmetrical parts, and have separate left/right indexes for asymmetrical stuff. Which is great when some characters even have asymmetrical eyes.

So this is the deal, I got a simple goal with quite a bit of hard work. I must not overdo myself and let my plot fall apart like a pancake that can't fit on a plate. Mystical Ninji DX was my last long term project, and not only did it wreak of furfagotry, and bad fanrehash shit ,but I kept adding crap until the formula fell apart. I just want to get this done and make it nice.

Thanks for skimming, reading, w/e. I just had to say something because it's been to long, and I got to take action when action is required. Good night to all, even to all you white bastards out there.

EDIT: Almost forgot some more news on this side. I finally got a Nintendo Wii. I bought it from my dealer for 50usd. I could learn to write for it, but I am atleast going to glovepie and Bluetooth my Wiimote to my computer, so I can have all three cardinal console controllers supported on my works. That is ofc Dualshock 3, Wiimote, and 360 controller. I hated never having controllers to play games as a kid, so I whana make sure people can use what they got. I sure hope Gamemaker can pick up the Wiimote, even if just the buttons.

Comments

JuurianChi 11 years, 10 months ago

Quote:
so I can have all three cardinal console controllers supported on my works.

Just don't press so far that you forget keyboard support, mate.

Ninji 11 years, 10 months ago

Keyboard is usually what I do all my testing on. That and my 360 controller (even though I'm a Nintendrone). Usually I use an arcadish format for my works, which is arrow keys and the bottom left letters.

Dun want too many buttons, but i may want to add one for discarding/throwing (if you're dashing) weapons. Holding down and jumping would cause you to drop down to a lower level of platforms, but that's a bit confusing, so I'd need an arrow bubble that implies pressing x makes you go down, but only if you actually can. I also need a dash button in case double tapping doesn't work on all countrolers, but it would be easy on a keyboard.