Introduction
————-Second day…. crap. Just got home from school and I really don't feel like messing around with Game Maker. Most of my projects with be coordinated with Inf1u3nza and anyone else whose on the game studio "Helix", so there really isn't much I could do now anyway. I figure that he'll tell me when he wants me to do something. :] Anyway, I've been thinking about making a class oriented single-player game. (Where you will choose your class at the beggining) I really don't think I'm ready to making full out RPGs or shooters, so I'll try to keep it as simple as possible.Random———I've been playing a lot of Halo 3 as of late…. it's not as bad as the idiots say it is. I've been trying to get ideas for unique and creative features for future games, so I figure that sitting back and thinking about what I'm going to do is the best plan. Oh yeah, and before I forget, can anyone tell me how to make decent AI? I am probably the crappiest at doing that sort of thing and thats the area where I need most improvement. Any advice? (Or data that would be useful?)
New halo 3 maps the 11th. woot woot. The best way to get good at AI, is by looking at other peoples platform shooter examples, seeing how they did the AI, and not stealing what they did, but just seeing how they did it, so you can do something similar. (or better)
lol temps avatar makes me laugh.
Hmm, I guess I'll be nice to you. Even though i hate your fagot friend Inf1u3nza. For a good ai, think about what you would do if one guy was mindlessly slaughtering everyone on your side.
Last time i checked faggot was spelled with two g's.
sk8m8trix has a point.
if(player.x < x)then scr_run(1);if(player.x > x)then scr_run(-1)Thanks Zac.
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Wow Temp, that's quite a helpful code >_>.
~TDOT>