[NAL] It's back!

Posted by Notalot on April 3, 2009, 1:36 p.m.

Noticed it was back on April 1st when I was hunting to see the latest round of silly pranks on GM websites> Nice to see that, in contrast to last year when 64d got a fake YoYo Games rebrand, this year it's actually back after three months.

Since I release a lot of games, of course there's a lot I've released since last blog entry. Here's a recap, previous-blog-style!

== NODE ==

Took about half an hour to make. Wasn't very fun and I didn't expect it to get very good responses. It got ALRIGHT feedback, but nothing astonishing. Wasn't disappointed. Still, it looks fairly snazzy. Not a major release, nor really a minor one.

== INNOQUOUS 2 ==

After the total-of->7000-played, 30K-reader-magazine featured, university-course-used, frequently-blogged-about Innoquous, and my regret that I'd not put much effort into it, I made a second. It featured 18 new and better levels, a slightly different graphical style, no bits where you just watch the screen rotate, extra obstacles and a way better HUD with health bar and compass. 90% of feedback comprised of "Hate the shitty new graphics, change it back" so I did. It got decent feedback after that, but nowhere near as much coverage as the first (which is still more frequently played than 2). Oh well - one trick pony.

== DREAMING ON E ==

First person game in which you get put into five random scenarios. A lot of people disliked this one because the first scenario scared the crap out of them. Pathetic earthlings - all that happens is that the game tricks you into turning around then sticks a big gun behind your back.

I liked this one, personally. Each level had its own graphical style ("big woop" for most, "temporary unlaziness - yay!" for me), slightly different objectives (although down to the core, it was always "Get from A to B"), and a general spookiness that quite a few of its players liked. The graphics were shite though, although it can be expected when everything's constructed from one or more preset d3d shapes.

== FKR3 ==

FKRs now seem like a "one a year" tradition to me. FKR came in 2007, FKR2 in 2008, then the third this year. FKR3 was fairly similar to FKR2 - the main upgrades were graphical and the addition of two enemies. Got negative feedback from players of FKR2 - they seemed to prefer most of the old version's aspects. Can't please everyone.

== NE TOUCHEZ PAS 3 ==

Biggest game I've made this year, and one of the biggest in my Game Maker life. Although most of the levels were rehashes, it was for positive reasons. NTP3 contains 50 levels, none of which have to be played with the bird anymore! On the menu, you're given all 50 levels to choose from in a new grid format. The game clearly marks those you've already done. Furthermore, you can scroll through four different things to play them with - NTP!/2's bird, the jet pod from NAL's Jet Pod and several other x's Jet Pod incarnations, the rockit from Rockit (old game of mine which remains quite a few people's favourite of all my games), and some new git called Spaceman.

The game used about 210 variables to ensure levels were clearly marked if you'd done them for each character, and the Overall Percentage Complete (which only gets to 100 when you've completed ALL of the levels with ALL of the characters).

Other improvements include a saving/loading system so you can go back to the game, collective deaths (the total only resets if you start a brand new game), and a general touchup of everything including graphics (new HUD, bird looks less pixellated, corners are now complete). It's also nicer on the player by allowing them to complete any level at any time, so if stuck, the level can be skipped. There are also four awards to be won on TwilightPhantasm.com, for 25, 50, 75 and 100% complete. Nobody's reportedly hit 100% yet - the highest known is 99% from "Legendary".

When 64digits' game uploader is fixed, I'll upload this one here. It's got amazing feedback so far, although very few plays (to my frustration - I hate getting more recognition for half-arsed games than genuinely loved-over games like this one).

If you want to try any of these out, you can access them on my YoYo Games account: http://www.yoyogames.com/members/NAL

== OTHER SHIT ==

Since an entire school term has passed since my last blog, I might as well post an update on that. I'm failing. Sorted!

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Anyways, that's about all from me. I'm glad 64digits is alive once again, and that the majority of its members are still here. Good luck in getting the remainder of the site back up!

~NAL

Comments

TDOT 15 years, 8 months ago

I quite liked Ne Touchez Pas 2. Glad to see you've kept it going with another game :D

Xxypher 15 years, 8 months ago

Pretty cool items you have here. I, too am glad to see you've kept it going with another game.

Iluvfuz 15 years, 8 months ago

Is Ne Touchez Pas correct grammar for your game? Or is it just talking to the public in general?

EDIT: I noticed as you make sequels, the graphics become worse (in my opinion) even though you think it's getting better. The simple style of Ne Touchez Pas is what attracted me, but when I looked at Ne Touchez Pas 3, the graphics didn't fit together and looked very unprofessional. The style was totally ruined too. This goes for Innoquous too. Your first one was magnificent, but when you released the second one, you thought the graphics were better by making the blocks and players pure white. That destroyed the best part too. You even needed player's complaints to notice it. Your first releases are often the best.

Broxter 15 years, 8 months ago

Yay for 64D comeback!

Notalot 15 years, 8 months ago

@TDOT/Xxypher: Thanks. This will probably be the last NTP for a fair while, so I thought I'd make it a good one.

@Iluvfuz: The Innoquous 2 graphical change was a mistake on my part, I'm willing to admit that. However, I have to disagree with you on the changes in Ne Touchez Pas 3. I much prefer the new ones personally, and have received more positive feedback about them than I have negative. Thanks for the post, though.

@Broxter: Yup :D