Hi! Long time no see, 64digits. Some of you may remember Apocalyptic evolution… [:D] It was a project of a zombie survival horror in Game maker 6.1. It died two years ago when I decided to learn something more proffessional.Just to say I'm back! I'm remaking the game, this time in C++ with OpenGL, as I said two years ago. It's now called The dead walk… Make sure to follow my blog, it's updated as much as I can…The dead walk development blogThere are videos, images and some sort of tutorials or explanations. Hope you guys like it. Anyway, I will post blog entries here about the major updates.PD: Sorry, I should write which techniques will The dead walk use.
- Advanced lighting effects (includes bump and normal mapping)
Shadow mapping
Mixed 2D, pseudo3D and 3D
Pseudo 3D physics
Water
Other modern techniques as blur, dof, etc.
I don't like the flashlight - it might work well in actually dark areas, but here it looks like a random cone of light. The lightning is weird in general, your character radiates light all around, and shooting makes light explode all around him.
The spinning at the end confused me, at first I thought it was a result of getting killed and turning into a zombie. I'm still not quite sure why the character was spinning, to be honest.P.s. I like the graphics themselves, though. They look like something out of a comic, and are better done than most top-down games you see.I know everything it's a bit annoying, but it is very old. I'm pretty sure I will do much more realistic this time (shaders, shadows, reflections…).
The spinning is just I was making fun at the video, and trying some dirty animations I did for my characters. The graphics were done with photoshop, using just circles and colouring them a little. The key is the skeletal animation.Thanks for the comment, Cesque.Yeah, the animation looked pretty smooth, too :)
Hey I think that looks fantastic. About the lighting, I think the flash from the gun being shoot is either too strong, too yellow, or doesn't fade fast enough, so I'd mess around with it. In any case though, it looks like fun.
@Cesque: Thanks!
@Ferret: Thanks. I agree with you. It looks like crap when I did it.@Cyrus: I'm sorry, there is so much info I didn't wrote here (it's in my blog). It will be, as Cyrus said, pseudo-3D. It will use shadow mapping, normal mapping, reflections, pseudo-water, maybe some 3D models, pseudo-3D physics… I'm sure you will all like it when I get some ready-to-see material. At the moment I'm working on the animation editor.