Need help!

Posted by Phoebii on Jan. 24, 2016, 11:55 a.m.

I have just released new Sector Six combat test version, I want for people to test new combat and tell me what they think about it.

Ferret and Reiddsan! You both have said that Sector Six combat sucks, so it would be really interesting for me to hear what you guys think about new combat system.

Test version has just a mere prototype of a new combat system, so beware of unfair difficulty, poor balance, unfinished graphics, unfinished abilities, wrong sound effects and glitches!

So, what is exactly different in test version?

​Difficulty.

I'm trying to make combat more interesting, more complex and, automatically, more difficult.

Enemies now can use really powerful abilities, that could easily destroy unprepared player!

Right now game is very hard, even unfair, but I intend to lower difficulty at least a little in future.

Controls.

Now you move spaceship using arrow keys and activate abilities by pressing or holding 1-9.

Shields.

Now player and enemies can activate shields. Shields soak all the damage, which means that while shield is active, you don't take damage!

Activate your shield by pressing 3, when enemies fills screen with more missiles than you can avoid! To remove enemy shields, press 4. This ability is also useful for destroying probes.

Ability unleashing.

Now abilities have chance to be unleashed, if they are upgraded to level 5 or higher.

When ability is unleashed, it's behavior changes, for example, your basic attack ability will release additional missiles, doubling or even tripling damage dealt by that ability! Currently only 2 of 5 abilities can be unleashed. In future every ability will have unleashed form! This is like critical hits in other games, just more interesting.

Attributes.

Attributes work like uncapped passive abilities. They increase damage, reflect chance, unleash chances and armour.

​Destroying breakable enemy segments matters.

Destroy them to weaken enemies.

Ability cooldowns.

Abilities now have cooldowns instead of ether cost. In future abilities will also use ether, but for now cooldowns are enough.

New part properties.

Parts now can increase ability unleash chances and attributes.

​Tips?

Use ability 2 to deal a lot of damage to enemies. Keep it for hard enemies, because it has long cooldown.

Ability 5 repairs your spaceship, use it as often as possible.

Use shield ability only if necessary!

It protects you only for 3 seconds, so you don't want to waste it on attacks you can avoid.

Good luck!

Comments

Phoebii 8 years, 11 months ago

There could be five damage dealing abilities with medium 5-20 second cooldowns instead of one ability with 0.5 second cooldown.

With old combat system, basic attack ability was just spammed and that didn't worked well.

I don't want to repeat same error.

Thanks for help =]