In my previous echo, that I have posted two weeks ago, I've said that I'll be working on alloy containers and secure regions.
And I did that.Alloy containers are finally the best way to repair armour!Each charge in alloy container now repairs 1% armour instead of just 1 armour.Container refilling cost is now based on how much alloy is in alloy container.That means you can refill containers that are not empty and not lose any alloy!I have also added a bunch of new container properties and flaws:- Filled: Containers with "Filled" are found containing the maximum amount of alloy.
- Generates x armour on kill: Amount of armour repaired on kill is based on container level.
- Eternal: Containers with "Eternal" are indestructible and gain 50 alloy if you fail the mission.
- Ancient: Containers with "Ancient" gain 30 alloy when you pass dust cloud.
- Sacrificial: Containers with "Sacrificial" destroy themselves and restores armour to 50% if armour drops to 0.
- Corrupted: Containers with "Corrupted" give no alloy when dismantled.
- Transient: Containers with "Transient" are destroyed when you complete mission.
- Unstable: Containers with "Unstable" burn alloy when you use repairing abilities.
- Gains 65 alloy every 50 kills.
- Generates 1 ether on kill.
- Gains 10 alloy every 15 kills.
- Cannot be refilled.
- There are 5 new achievements for triggering unstable, transient, eternal, ancient and sacrificial alloy container abilities.
- I have added three new container skins.
- Item dismantling value is no longer based on item level.
- Amplifiers now give alloy when dismantled.
- Upgrading part now increases its dismantling value.
- Alloy container dismantling value is now based on the amount of the alloy in the container.
- After reworking alloy containers, I have been decorating secure regions.
- Because there are so many regions, I am going to leave most of the regions for future.