Echo #74: Waves, phases, and explosions

Posted by Phoebii on June 12, 2017, 12:43 p.m.

Last week I have implemented wave part properties, started working on advanced part management and did few graphical improvements.

Item update is almost done.

I only need to finish part management which will take 1 or 2 days, add the last part properties and fix all those glitches that have crawled into the game with recent changes.

After that is done, I'll make few graphical changes and then update will be released.

The update should happen on the next weekend!

I've already written about white, red and black waves, so now I want to write a bit about phase chance and phase damage properties.

Phase chance will dictate how often your spaceship will enter the phase of increased power.

During the phase, you will deal more damage. The phase will last 5 seconds.

Phase damage will increase damage dealt during the phase.

For example, if your phase damage is equal to 200%, all of your abilities will deal 200% more damage during the phase.

Simple and effective!

Phase chance should replace unleash chance, which I have removed two weeks ago.

Anyway, next week I will also continue working on graphics.

I wasn't planning on doing that, but I've got some feedback and… started working graphics =P

Check video bellow to see what's improved.

So, that's all for this echo, I hope next time I'll have more news!

Comments

twisterghost 7 years, 3 months ago

So does phase count up over time and auto-activate? Like I would spend 5 seconds in phase, and X seconds of normal time, then 5 seconds of phase?

Seems cool, would have to think about positioning when the phase turns on.

Are there any extra parts that only work during phase? Or just the 200% damage? Either way, gonna fuck shit up good.

Phoebii 7 years, 3 months ago

Quote:
So does phase count up over time and auto-activate? Like I would spend 5 seconds in phase, and X seconds of normal time, then 5 seconds of phase?
No, my plan is to make it activate after the enemy kill.

E.g.: 59% chance to activate phase when you kill the enemy.

But I will try to build up/automatic activation every X seconds. If it will work better, I will keep it.

Quote:
Are there any extra parts that only work during phase? Or just the 200% damage?
Just extra damage for now.

I will add a class that interacts with phase.

I'm trying to recreate a critical hit and critical hit builds/classes from other similar games.

twisterghost 7 years, 3 months ago

I love it. Sounds great.