This week I have added siege missions, improved new game+ and began polishing new map system.
It seems that I'll need an extra week to finish map rework because the list of minor improvements I have to make has become really big.Anyway, it's been a while since I have written about future updates.As you probably know, after map rework I will finally be making story missions.There are 9 missions left to go, a lot of them will be difficult to make, especially the ones close to the end.There will be a journey to Sector Five, 7 fights against the Machines, important reveals, new characters and heaps of new content.This might take me months to make, but these months will be very interesting!I'm planning to sneak in smaller stuff with story missions on each update.There are several things I want to add to take game closer to perfection.One of those things is relics.Item update back in June really helped to make higher tier items more interesting, but they aren't as good as legendary items in other loot games.I always thought that random items are what makes a loot game, but I have to admit that I was wrong.Hand-coded items with unique are just better than procedural items.At least not with my item generator.I think that lack of interesting items is the final gameplay flaw of Sector Six.And I am going to fix it by adding relics!I came up with the idea of relics by watching some video about Destiny 2.Destiny 2 has legendary items and I was inspired to write a description of a legendary item for Sector Six.I wrote one, then another one… And now I have a whole bunch of relics!It's surprisingly easy, there's a lot of design space that I was not aware of.Here are some of the relics:Breakcharm Of MaraRemoves 40% of armour from first 10 minions in missionOnly works if Manifestations Of Destruction is activeAvadys, Atomic CollectorIncreases damage by 2% on killGenerates 1% armour on killEtherion's Fusion Reactor+5 levels to Missile Strike ability+5 levels to Concentrated Fire ability+5 levels to Detonate abilityMortal Core+200% damage if you have transient container equippedGenerates 1 alloy on killDarkwork-80% armourAlloy containers will restore 10% of armour per alloyRifted Lure+5 levels to Phase Recognition System+300% phase break damageReduces phase break cooldown by 80 secondsOnly works if Risk For Reward is activeUltranid's HopeDamage you deal to your spaceship will not destroy itPlasma's Link Reduces Piercing Lasers cooldown by 30 secondsMetasphere, Secondary Main CoreYour spaceship will not be destroyed for 5 seconds after armour drops to 0Fractal RepositoryGenerates fractal part after every successful missionEternal NodenoTransforms Nine Bladed Mines into Thousand Bladed Mines+30% node damageWeaver's SongTransforms Swarm Control into Spectral Barrage+100% damageCalm Of Vanadian, Mental ReactorAzimar's Killframe set effect will not remove etherSets ether on kill to 0Transforms Creation Of Energy into Glory Of VanadianRelarei To Burn WorldsReduces Death From Above cooldown to 0.5 secondsIncreases Missile Strike cooldown to 5 secondsRemoves 1% ether every second+30% relay damageI was planning to add some of those effects as small part sets, but this works much better!I would like write more about relics but it's time for me to deal with a huge list of not-so-huge improvements and glitches.Until next time!