2018 was a difficult year for me, but it was another year of growth, especially the second half of it.
I got flu two times, went to hackathon which was an unpleasant experience, I worked more than ever this year and had a hard time after Sector Six was released - glitches, stress, constant inner conflicts.But this was also the year when I got close to my goal of living from making games - thanks to Sector Six's success in December.I also did some of my best work during this year - I think I'm most proud of relics, the Machines, mission 11, and Broken Infinity.I'm better now - more experienced, more confident - than I was before 2018 and I'm happy about that.My plans for 2019:In early 2019, possibly January, I'll release Sector Six update, that will add things that it currently really misses - better vendors, better highlighting, and brutally difficult challenge for top players to push themselves.After that update, I might be doing a balance update to trim the absurd power levels, if that proves to be necessary. I'll also try to repeat December's success and if I'll succeed - maybe I'll make another big update. If not - I'll just a make a few small updates, mostly support ones to fix glitches and implement small quality of life improvements.2019 is meant to be a year for Light of the Locked World, my ambitious RPG project.Once Sector Six's update is out of the way, I'll be working on Light - that's how I ended up calling it for short. The promised alpha demo will probably not come out in January.After I'll release Light's alpha demo, I'll keep making updates to, just like I did during Sector Six alpha/beta.So, to summarize, in 2019 I'll release the alpha demo for Light of the Locked World, then I'll update it, at the same time working on small updates for Sector Six.I hope this year will be great.Until next time!