Ah I should get around to writing a blog shouldn't I? This is my first time though, so be gentle~ *strokes beard*
Now, I could go into all the technical detail and such, but no one cares for that *sigh*So pictures!!!!!!Ok, maybe a little explanation first. Basically, every enemy in the game can be damaged by removing pixels, usually through violent means, eg. throwing swords,lava,fare,ect.Now ever pixel is in one of 14 groups. The first 12 Are the primary, secondary and tertiary colours. (I think that's right.) The other 2 are "stone" and "flesh". the last two are use very broadly though. Stone is zero saturation and flesh is any colour under 50% saturation (This'll probably change to 80-90%). Now every group corrisponds with an element. So orange is fire, red is lave, blue is water ect.Now the normal way to kill something it to destroy all solid pixels within it (Solid is anything that isn't a liquid or gas, ie stone,ice,plant,ect) But most creatures are powered by some source of non-solid. Like a plant/stone golem is controlled by the plant, so if you remove all the plant from it, it'll die instantly. Now you could either do surgically precise sword throws to destroy the plant, or you can shoot flames to burn it out.So yes, there are going to be reactions between different elements.Now, pics, srsly:
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It's like the falling sand game but with combat. I like it. How memory intensive is it?
Oh man, actually seeing the damage on your character brings me back to the old days of Fable. You can imagine that my first character was an ugly son of a bitch.
This looks pretty interesting, but also pretty difficult to run for older computers. Good luck.This game lies somewhere between ok~ and computer-crunching in terms of speed.
When ever you drink a potion, all the blood is replaced by scars, similarly, bandages replace the blood with banages. You look pretty worse for where after a few battles :s.Currently, the runs 100 fps about, but thats with no optimisations at all. I think I can get it to 200 with a few optimisations.