DDEVASTATIONNN

Posted by Radnom_Games on July 8, 2006, 4:40 p.m.

DDEVASTATIONNN Flash Trailer here

http://www.radnomgames.hoogetech.com/flash/dddevastationnn.html

And the demo is here:

http://64digits.com/games/index.php?cmd=view_game&id=1109

It's my latest little project, a high speed high action Contra styled arty platform shooter game.

I thought that this sort of game would appeal to very few but most of the replies I have been getting are really good, which surprised me.

I plan to make it pretty big, and with some unconventional touches, such as:

No menu

No HUD

No lives or health systems

and some other stuff which is more secret :P

I'm sure none of you really care about my little blogs about my little games but I'm going to carry on regardless (which reminds me of a joke in some Terry Pratchett book, or one of the Discworld games or something where there's a bird and Rincewind says it will "Carrion Regardless")

:)

School holidays for me at the moment, but it's already week 2. Oh well.

Comments

marbs 18 years, 4 months ago

in my game vex im trying not to use an HUD at all, and so far I've managed, but no menu…well, why not have a menu?

Acid 18 years, 4 months ago

That sounds very innovative. It could turn out pretty cool. :D

Polystyrene Man 18 years, 4 months ago

No menu? That's just, well, stupid. I can understand the no-HUD and no-life/health idea, but no menu? Are you just going to have the player jump right into the game?

Radnom_Games 18 years, 4 months ago

Yeah. Like I said, it'll be different. Turn for the worse? Perhaps. I'm willing to take the risk.

Anyway, there's no need for options. There's one difficulty level. Hard.