Hey everyone. Just got back from playing a few rounds from my upcoming little game Sapphire Tears. I happened to record this one, however, and now you get to watch me go trigger happy on JoshDreamland and Bryan! =D
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/MCVztVDAqv8"> </param> <embed src="http://www.youtube.com/v/MCVztVDAqv8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>The game itself is coming along well. Might be a while until a public WIP release, of course, but rest assured that I've been doing some intensive testing and coding. (It's so much easier when everyone seems to want to "test" your game for you, isn't it? =D )Anyway, that's all for now.
Daaaaaaang…this game looks awesome…I don't know how it's going to compare to Azurerage, but looks really cool…
I can't wait to see this…Too bad I got sent off today,got the game working
So you plan to create a host detector(Then games can have names and stuff,so a list can be queried and…)?Thats pretty damn sweet looking.
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Nice! But why does the screen go orange sometimes?My guess is that it means a warning that you're entering enemy territory, that or completely random just to look damn cool. Very happy"Um…think a little! When he used it, he saw enemies better, so what does that mean?!?RetardsXDDude, is that a thermal visor type thing?
I can't wait for this to come out. You are a friggin 3D genius.=O NEW VERSION!
Lemme play next time =(*Jake skips the part where theman trounces him*
Hah.
Yeah, the orange screen is a thermal visor style thing. Later versions have an Energy bar to limit its use.