A few of you probably know this very well, but I've been working heavily on Sapphire Tears lately. And thanks to my awesome GM skills, and my great testing society, there's been a major update. New weapons, new game mode, new ways to get your ass kicked by yours truly. You can get it at the Sapphire Tears game page.
<s>Anyway, for the next little while, I'll be hosting a match. We'll probably be doing Capture the Core or Deathmatch, with Water turned on and, oh, say, 5 minute build time?You know you want to play.</s><i>Edit: Yeah. That was then. This is now.</i>
i ha' neva played the game, sapphire tears. i ha' star'ed ta talk wi' a scottish accent, ye ken.
another bug is that if I don't have a spawn, I can press F12 on enemy territory (or num 9… untested) and spawn on their territory. this could be fixed by not creating a spawn, but just respawning at that possition without moving the visible spawn thingy. I often abuse this when the other team pisses me off =).
you may also notice that bullets, grenades, rockets, heal bubbles, orbital lasers, and mines do not collide with ramps. Also If you num 9 or F 12 in a ramp you loose…
(yay I got 23rd comment)
Also, everyone that can host seems to have a beta version… ?Someone made a temporary accident and posted a link to a beta versin on reflect. (It is old now anyway…)
Ok, I made a small map for CTC, divided into four small sections. there was an obvious place for the core to be, and if I put it in there I could not spawn in my section of the map. Maybe make a setting for the host on the min distance for the core-spawn to be.
I've got omnikill and kill streak X 50 as well.
Give me badges, yon Jake ^_^Hang on, not omnikill-nonakill.