Good Work!

Posted by RetroVortex on March 27, 2007, 12:27 p.m.

I haven't been very active at all recently, but I still have time to look at a few blogs and some games, and I have to say,

You're all doing such a good job!

The quality of games has really improved recently, and its encouraging me to think about getting back into the GM scene, (as I now have more free time since I've finished all my coursework…)

The problem is, as all people here get it, is that I lack ideas…

I don't want to do a platformer as there too unorigonal,

shooters are to similar to what I've done before,

and puzzlers have a fairly complex base to the code, (for me that is, as puzzles have no real base/model and the coding is very co-ordinate based (I'm talking about block-type puzzles here..))

I don't know, maybe I should start simple or something.. try making something new, or something unpopular, maybe one of those trading puzzles, I haven't seen many of them, (last one I played was a flash game)

Maybe even a multiplayer mode, where you have to get a random object and try to get the target object before your opponent, (although that could be complicated, but an interesting challenge…)

Sorry to bore you, its that I haven't blogged in a while, because of my dreamcast addiction and school…

But I promise, I will contribute to this site soon.. (I think I need to plan more…)

And remember: You, as a group, are doing brilliantly, the best tbhis site's been in a while, I left during an incredibly dry spell (where a few other older members left..), but I'm back now!

So deal with it!!

(If you don't know who I am, then don't worry about it! I'm not bothered one way or another…)

Comments

marbs 17 years, 9 months ago

I've noticed that, in general, the quality of games (not just here at 64D) has been improving, which means more competition. =O

I've nearly finished all my coursework. It's nice to finally come to the end of something which has been going on for ages. I finished 4 pieces of coursework this week, and hardly have any work left to do (until my exams D= )

I find it hard deciding what to make as a game, but if I did start a new game I'd do a scrolling shooter, because they are nice and simple to make, but can be made vastly original and awesome.

I don't like making puzzle games at all, and find them rather boring.

Multiplayer games are fun, make one =D

You should get back into GM.

RetroVortex 17 years, 9 months ago

Yeah I should, shouldn't I,

In fact I think I'm going to go for the trading game idea, think of it like that side quest of the zelda oracle games, but smaller and a bit tougher

(but I think I'll include a sort of character bios ingame so you can get a few hints from descriptions, (but maybe I should put some sort of limit on it on harder difficulty levels, so people can't cheat..)

(Maybe a few hidden items that can be traded to 'fixed' characters which unlock minigames)

good thing I'm typing, or I'll lose this amazing brainwave I'm having

(maybe its because i'm exploring a very under-explored sub-genre)

marbs 17 years, 9 months ago

Yay, brainwave! Write it all down quick, or you'll spend ages trying to remember it.

RetroVortex 17 years, 9 months ago

I've just typed it in my last reply, mwahahaha!!

Fate.. you just lost a browny point…

(fires shotgun at fate…)

marbs 17 years, 9 months ago

No! Fate! ='(

RetroVortex 17 years, 9 months ago

mwahahahaa!! I am like a ninja..

A BIG FAT NINJA!!

With a shotgun!

(omg! the deadliest kind…)

marbs 17 years, 9 months ago

A ninja with a shotgun? 0.o

Use a minigun! ^.^

RetroVortex 17 years, 9 months ago

A minigun gives me a headache…

But a shotgun has nostalgia, that nice smokey aftersmell, and makes a nice big BOOM!!

marbs 17 years, 9 months ago

Hmm…how about simething more ningaish, like shuriken!

RetroVortex 17 years, 9 months ago

aaah, but my enemies would be expecting me to use the usual ninja weapons, and would put up anti-nija weapon barriers (basically a very big sheild/suit of armour), and we all know that shotguns can penetrate these defenses..