Yes, I got bored so I've improved PILOT.
I've:- Fixed most errors that people found- Made the player 2x faster- Made asteriods slower- Added the ability to reverse (its 1/2 acceleration of moving forward)- Improved collision detection, (changed masks, so there should be less chance of getting stuck)- changed asteriod sprite- removed the character ship that didn't work- changed warbug's stats and special:attack: averagedefence: averagespeed: averagespecial: All stats are improved to maximum(I think the ships are more balanced now)- Changed recharge/delivery point spite intoa much nicer one- Turned off fullscreen mode, (now the window will keep changing size, but its not so blurry now :D)Now thats a lot of changes. I may release this improved version, or I might wait until I make more levels, (can't decide yet…)Also my freinds who tested this version were actually fighting to have a go on it so it must be much better…:D YAY!!EDIT: oh shoot I can't wait:heres the link:<a href="http://64digits.com/users/RetroVortex/PILOT_v2_.zip">Pilot demo</a>
cool. can't wait to see it!
Uhhh… Hmmmm…
Okay I've discussed the matter with the voice in my head and I've decided..I'll release a blog exclusive… Then when I add more missions I'll add an official demo to the site..:Dlooks pretty awesome, i'll tell you that, some tips though. the enemies see you no matter how far away you are. you should try and make a variable that allows them to move when they see you, like
cool I might try that…