Some of you might know me. And by some, probably a decent few.
I used to visit 64D in what… 2009? Before that, 2008. And even before that, but I really, really, really don't want to talk about before that.When v3 came out, it completely screwed my password, and I have to thank sirXemic for fixing it. It's really funny how you're working on a e-shop before working password recovery.Anyways, lately, I've been working a bit on various sites, as well as coding random things in C++ which make sense and have no purpose other than the fact that they may contribute slightly (if at all) to a game that I will make. And the game's a secret, so, you won't see much from me until it's closer to completion.X is a bitch, and so is STL. Due to the nature of how variadic templates work, things are stored backwards in memory. tuple<char, char, char>('\0', 'a', 'b') is stored as the string "ba" in memory, because tuple<char, char, char> : tuple<char, char> : tuple<char>, and tuple<char, char, char>* has to be compatible with tuple<char, char>* and tuple<char>*.This isn't very GL-friendly.That reminds me - my graphics card supports GL 4 (even though I bought before GL 4 came out), and nVidia is still stuck on GL 2. Intel is still stuck on GL 1.4. FML.But nonetheless, I'll continue dicking around with custom structs which mimic STL while avoiding making a game, despite wanting to make it.Either way, welcome back to me, I guess. I might post blogs more often. I would have cleared the list of "fans" on the left, but that seems impossible at the moment. Whatever.
Welcolme back, I'm taking C++ BTW.
Yeah, 64D development is a joke. Custom BBcode applied to all your messages is higher priority than a registration system that actually works.
Also, hi.Yes, I am clearly aware of my former account. Thanks for pointing that out.
Hi!
Oh hey. You suck! Awesome!
Hey!
Hmm…