Today, GM Tech Magazine released their second issue … which includes an exclusive on myself and the new Conflict: Online Demo (they got to check it out before anyone else - well, except some other VIP's like melee *glares*). Check it out at some point - full of grammar errors but still readable, and at least I found it interesting (but then again, that's because it's about my game :P).
Well - 5th January here. 9 days to go and CO is out to the public. In that time, I'm still fixing bugs here and there and putting suggestions by VIP's into consideration. Fun fun fun!A few stat-miletones coming up here. 5988 hits, almost 6,000! 907 downloads for the Effects Engine (93 to go for 1,000!) - I got a million billion comments by posting some random pictures on my last blog and labelling them with popular members around here, so I should be getting a new comments badge soon. "all games rated 7/10 or higher" is a badge I'm annoyed about, seeing as only ONE of my games is under 9/10 - But that's okay. Man, what else? I've started working on some plans for Bounce Arena 3 - should be fun. I'm thinking of implementing like… a tournament with buying improvements with points etc etc. *shrug* We'll see how it goes.-RhysPS: Oh, and I'm working on some designs for a new Conflict Online Website (to fit with our new frontend design); Tell me what you think of this: http://www.deviantart.com/deviation/45737532/
Awesome.
Awesome.
Awesome.
Awsome, note my bad spelling. And post a link to the article.
Awesome.
Awesome.
Why the HELL does everyone post all the chain reactions in MY blog? >_>
-RhysBecause it's awsome.
The site looks ok, but I don't know what you were smoking when you decided on green text.