Conflict Editor! WOO

Posted by RhysAndrews on April 21, 2006, 3:34 a.m.

I'm way excited!

I've been working on the Conflict Online Map Editor (Conflict Editor for short) all day and last night…. It's such a hiccup especially when I had no experience with level editors… Plus my friend was like "you can't change the room width and height so you have to edit the view coding so that it follows the players outside the room and make the game draw things outside the room" So i was like yeah ok… and i didn't have to. AANYWAY the editor is finally *done* (when I say done I mean the core engine is done, we still have to do the GUI and add all the objects for the editor), and the CO client imports and plays custom maps absolutely fine now. All that's left is the security issues arising for online-custom-maps.

If you wanna see a screeny, check it here: http://img129.imageshack.us/img129/1082/editorscreen3kc.jpg

WOO!

Rhys

Comments

membrain 18 years, 7 months ago

Sweet!!!

I just tested this game out today and the FX are pretty damn nice… I like the overall smoothness of everything, but as I mention in the GMC thread, I did get stuck in the wall once or twice… but I could still get loose, so I suppose it's not that big of a deal.

keep up the great work man.

gamehawk 18 years, 7 months ago

O that looks pretty sweet, I love it!

Fender 18 years, 7 months ago

Great effects. Too bad my computer sucks too much to play it right.

melee-master 18 years, 7 months ago

Heh, nice. Level editors actually aren't too hard. The room_ functions come in handy a lot when exporting.

snake_bite 18 years, 7 months ago

Looks good, as usual. =]