What would that be like a site thats half as good as this one? Odd name for my first blog but eh :)
I decided to post this blog because I got bored and made a little banner for my page and all so I felt it needed some form of content.But what to say? hmm what to say. . . Well thanks to constructive comments about my W.I.P. Star Trek: Missions I have decided that I will contuine working on it to make it even greater and better :)So far today has been spent making some graphical and interface changes to the game so its easier to understand. I think because I don't have to work tomorrow I will get around to improving the A.I. so that it will attempt to intercept the player . . . Which will most likley be hard to do as just the code to have it move along my grids and move down if it hits the border is about 40 lines of code. . . Don't know why I decided to code my own A.I. >.>Also I might add another level to the game just so its not the same boring old Borg Cube everytime . . . maybe something like a Bird of Prey or two? ^_^Thanks to anyone who actually reads this, feel free to leave me a comment it would make my day even better, Also thanks to JID, Ferret Co & Mynameisonic for leaving me those comments on my W.I.P. i'll be sure to take into account everything that has been said and try to improve on it for you :)Thanks everyone,RobbieE
Hi, welcome to 64D. Here's a comment for you. [=D]
I was reffering to the fact that I made my own movement system for the A.I. aswell to move along my 50x50 grid I made, It would probaly of been easier to use MP?
Your welcome.
Hmm…hi, and welcome. AI should be coded by yourself, so good for you! And…I have nothing more to say…
Trek Rules!!! Wars drools!!!
Seems you may be a user who isn't annoying…
Predefined mp is horrible because it is super jerky. It does not use speed how it is intended which makes it so. Stick with making your own formulas.
Damn straight I'm the one who accepted your game >_>