Okay so more work done on my still unnamed rpg, I don't think I will use stampede's suggestion for a name . . . well officialy but I think it does make a good development name."
I improved the battle system a bit yesterday made it so that damage now calculates defence into it aswell. Of course this is still a simple battle engine it will get more advanced when I impliment the final list of skills for players such as speed, luck etc etc.Just thought I would post a screenshot or two so people can see how it is shaping up as I have just spent the last few hours improving alot of the games graphics and will wait until i have a full day off work before adding more to the code.<b>The New Look Town</b>(Still more buildings and things to come<img src="http://64digits.com/users/RobbieE/URSS3.PNG"><b>Not so Naked, Nekkid Guy</b>(ignore the giant buy button, Thats just something I used to test armour and weapons)<img src="http://64digits.com/users/RobbieE/URSS4.PNG"><b>A List of Guilds to join</b><img src="http://64digits.com/users/RobbieE/URSS5.PNG">
The character in the second screenshot looks wierd
That grey building in the first shot… the lack of a window sill makes the wall look paper thin.
Okay i've added a pane of glass onto the grey budiling.
Also the game now has alot more stats most of which are still useless but they shall be implemented shortly and hopefuly I should be able to release a very early release demo in the next week or so.=O you're not supposed to post pornography. You can clearly see that guy/chick/person with no hips and crotch's crotch.
XD @ Kenon
put some cell shading on the guy..
Nekkid-Guy! YEAAAA!!
Yeah, I was about to make an isometric game. Actually, I still am.
The town looks great, keep up the good work!
@ Player: Cell Shading is a 3d effect. . . I don't see how I could apply that to a 2d image. I'm tyring to keep my colours down to around 3 different shades per image to keep a stylized look for all of the game although some things need a bit more colour. But i'll try to change the shading on the person to a less pillow shaded and more realistic shading style later on.
@Basil: The game itself isnt iso, its actually more text based/first person, I just decided to make the look of the town isometric for visual reasons.