Ahhhhh

Posted by RoyalSmacketh on Dec. 10, 2013, 10:20 p.m.

Well, I'm not dead. Just really old. Haven't been here for forever. Anyone else still alive from the olden days?

Comments

RoyalSmacketh 10 years, 11 months ago

Yeah no kidding. Just got back into all this business, gamemaking etc. Its nice to see that this place is still active. I think I might try to publish some sort of game in the next few weeks.

Powerful Kyurem 10 years, 11 months ago

*feeds toast some brains*

mrpete 10 years, 11 months ago

Welcome back.

DesertFox 10 years, 11 months ago

'olo, RoyalSmacketh - yet another 64zombie arises from his grave, to begin the search for fresh developer braiiiiiins….

panzercretin 10 years, 11 months ago

FUCKING COMIC SANS

hello person i very vaguely remember

RoyalSmacketh 10 years, 11 months ago

Does anyone know how to make image_angle not rotate the sprite mask? Just trying to relearn this stuff. Thanks for the welcome!

Castypher 10 years, 11 months ago

Just make a separate angle variable, and set the sprite's rotation to that variable when you call draw_sprite. The mask will be left untouched.

RoyalSmacketh 10 years, 11 months ago

Hmm. I'm trying to make a wheel that rotates based on its size and speed if a key is held down:

image_angle-=(var_mover*360/(2*pi*(sprite_width/2)))

I don't know how to incorporate it into draw.

RoyalSmacketh 10 years, 11 months ago

Nevermind! I figured it out! Create:

var_angle=image_angle-(var_mover*360/(2*pi*(sprite_width/2)))

step:

var_angle-=(var_mover*360/(2*pi*(sprite_width/2)))

draw:

draw_sprite_ext(sprite0,0,x,y,1,1,var_angle,c_white,1)

Thanks for your help!