Well… I wish I'd noticed it sooner. I missed it by 47… but that's not <i>that</i> much. So anyway, here goes the next blog entry after a long while:
yoyogames beta is out! hooray! and all you loosers who think yoyo is hurting gm better not post here. it's helping. they have not hurt it one bit. and no you don't give yoyo rights if you publish there. I JUST READ THEIR EULA. So coolness! The only problem is that it loads way too slow. but I'm sure they'll buy more bandwidth when it comes out of beta.I'm working on <a href="http://www.abubalay.com">Abubalay.Com</a>. But the darn database stuff isn't working too well… fooey. I can't get it to connect… or something… someone want to help? Anyway, I have a new blog at <a href="http://foo.abubalay.com">Foo.Abubalay.Com</a>. So that one's prolly going to be updated more than this one.I'm also working on <a href="http://www.mygmgame.com">MyGMGame.Com</a> for someone on the GMC. The layout is NOT MY WORK. And neither is the horribly unsecure login form and database. That's why I'm working on it. [:P].Okee: Onto my games. Firstly, I'm working on a game in XNA Game Studio (C#). It's not that complicated- it's my second non-gm game. But it does have really cool pixel-perfect collision detection! That I made in XNA! It's awesome! <i><b>YES!</b></i>So. Next is my main project: Sploing. I'm doing it with two friends from school- roger_sqawk and General Grievous, as well as a composer from GMClans- Dunedain. The website is <a href="http://sploingteam.abubalay.com">Sploingteam.Abubalay.Com</a>.So, happy 64D Anniversary!
My bad:
*tempts stickman with 'fat-free' pie*(then)*obliterates gravity in Rusky's av.**heats the walls in Rusky's av. to 1,000 degrees**makes the walls in Rusky's av. close in slowly*