ENIGMA
r3 is progressing nicely. ^_^ds_stacks are finally done, after I started them halfway through the school year and then got attacked by ninjas. I mean lots of homework and stuff. I've even done _write and _read, those ones that put data structures into strings and back so you can save your game or make an mmo server or whatever. In the process of making it so, var has been made more invincible.ds_list is next, I have _create, _destroy, _clear, _copy, _size, _empty and _add (yes, just the easy ones :P) I need to do the rest and then I'll work on the rest of the data structures (queues, maps, priority queues and grids).Then I can do other stuff on the function list. I'll probably go through and finish all the sections that only have some functions done or start on a fancy new system like motion planning. That one would need paths. So maybe I'll do those. XDSPLOINGThe Sploing website got ported to my website engine. http://sploing.abubalay.com if you want to see. Going back to ENIGMA, I think I might just start developing Sploing and implementing the functions I need in ENIGMA so we can say "ha" to all those silly Stencyl and YoYo people by compiling it. Good advertising for both projects!STADT-MAGIEOver at GMClans we've started a community project. Those have tended not to work when I see them, but this time we just called it a community project and then formed a clan with the people who wanted to work on it, so I guess it's not really. XD'Tis an RPG with a Tales-like battle system. When a battle starts it goes to a platform view and you play an action-type battle against whatever enemies you encountered.It has mutants and magic from another world and evil business tycoons and other awesome characters, so look forward to it. :PMENU SYSTEMI've started a menu system in Game Maker, I might put it in an extension (another thing I could do in ENIGMA…). Basically you make a menu and put stuff in it, including other menus. Then it gives you functions to figure out and change what's selected, etc. so you can draw it all yourself in any way you want. It includes a config file reader/writer and multi-language system, so you could use those parts for the rest of your game even.
When you have a fetish for procedural generation like myself, data structures are like viagra. I mean… Hard coding item information is for noobs.
urrrrr….
*looks at Juju's CG in a new light*No screenshots of Sploing….. Noooooooo
enigma