Snow Daze

Posted by S3xySeele on Feb. 8, 2014, 8:32 p.m.

Yesterday, Yokosuka saw a good bit of snow. My wardrobe isn't exactly winter-ready, but I donned the warmest clothes I had and made my way to the ramen shop just outside of base.

Yummy.

Then I went to the 7-11 just down the street from the ramen shop to buy a few chu-his and then proceeded back to the barge, but by this time the wind had picked up dramatically. It started to feel like I had a nonstop brainfreeze… not fun. Getting pelted in the face with snow going mach 3 (slight exaggeration) almost completely horizonally kinda sucked too.

But eventually I made it back to the warm barge, where I proceeded to drink my tasty beverages and start work on a Game Maker project… something I haven't earnestly attempted in over a year.

The game's title is Redvane, and it's an open-world space exploration game.

Here's what I've got going on so far:

http://files.64digits.com/S3xySeele/Redvane_v0-01.zip

Controls are simple:

W - Accelerate

A/D - Turn left/right

Space - Fire laser (for the fuck of it, since there's nothing to shoot… yet)

Comments

Acid 10 years, 10 months ago

Engineering wise: You should add a visual reason for the friction in space (forward gas release or even just some small forward thrusters until motion is stopped)

The lighting system doesn't exactly seem to make sense for space: the stars are in the background but light up the top of the ship… and then the ship can cover a light… it just didn't exactly make sense to me. It looked good, but it took me forever to get a grasp of what was going on.

But what you have here is a pretty good start! Keep it up! :D

Also, what was your name before? I can't remember for the life of me.

S3xySeele 10 years, 10 months ago

Thanks for the feedback, Acid.

I was debating on whether to add forward thrusters or whether it'd be excessive, but I guess I should.

Regarding the lighting system, you're right in that it's not exactly realistic. But it's simple, achieves the aesthetic I want, and the weirdness of the stars lighting up the top of the ship should be less noticeable when the ship is in the vicinity of celestial bodies, which will provide additional illumination.

I've had a few different names before, but probably the most well-known would be Yaywalter.