Stripped of name

Posted by Scott_AW on Feb. 18, 2007, 10:11 p.m.

Well I've decided to rebuild my 3d rpg project(formerly known as COW) from the ground up. As mentioned in prior blogs, I've begun designing an editor system that will control all content in the game.

Heres a what I've done so far with the map maker interface.

http://64digits.com/users/Scott_AW/editor_main_samp.jpg

Characters, items, monsters and triggers will be built in a seperate edit designed to manage the game's databases. So far no code has been layed out yet, mostly because I want to make sure I don't leave anything out with the layouts. Since I use several layers in designing the layouts it makes it easier to modify and manipulate it.

Feel free to tell me what you think of the layout.

Comments

shadowstrike32 17 years, 9 months ago

old-skool.

make some of the interfaces more… flowing.

Scott_AW 17 years, 9 months ago

I happen to prefer old school to jumbles of windows…even if I usually have about 6-12 windows opened on average.

Juju 17 years, 9 months ago

Prettiness.