Player Stats, mostly done.

Posted by Scott_AW on April 20, 2007, 4:50 a.m.

I've just about finished up my player stats for my upcoming game, now called 'The Crawl'.

So far the screen shot which contains a screenshot from my COW rpg as a background(its not really being rendered) Is almost fully functional. Armor, hit, attack, dodge, parry, block are just randomly generated for now, however the Health, Spirit, Energy, Height & Weight are linked up with the Physical stats.

Skill screen and working inventory are next on my to-do list. Mostly just graphical as I've already worked out what skills my game will have, 35 total, 7 skills per 5 catagories(Combat/Mystic/Spiritual/Trade/Stealth). And 9 base classes, Fighter/Mystic/Outlaw/Crafter/Merchant/Spiritualist/Aristocrat/Hunter/Farmer.

Any suggestions?

// Additional

Work in progress peak at how the inventory will look, as well as the mouse icon(drawn with a shity mouse on an ancient computer, it took almost an hour XP)

http://64digits.com/users/Scott_AW/stat_screen_b.jpg

Comments

Compiler 17 years, 8 months ago

Now that's a lot of stats. No suggestions i can think of [:)]

poultry 17 years, 8 months ago

Your GUI reminds me of gay.

Wait, is that GM!?!

Jaakko 17 years, 8 months ago

Where is the MANA???

Xxypher 17 years, 8 months ago

Cesque 17 years, 8 months ago

Awesome. I sincerely wonder how the "Social" skills are going to work ;)

The naming is a bit confusing… I guess Sharp/Slash and Blunt/Bash are the same thing? Pierce is named the same in both Resist and Armor section.

RetroVortex 17 years, 8 months ago

*Looks at screenshot and faints…*

seriously that looks amazing!

Plus all those stats means replayability!

And I like replayability! [:D]

KEEP IT UP!!

deepermeaning 17 years, 8 months ago

Looks nice, except for the little circular things in right-hand stats.

Scott_AW 17 years, 8 months ago

Didn't even realize I had a sharp/slash and blunt/bash. Woops.

I'll probably change those stat dots too.

LunchTime 17 years, 8 months ago

lol sex.