I've just about finished up my player stats for my upcoming game, now called 'The Crawl'.
So far the screen shot which contains a screenshot from my COW rpg as a background(its not really being rendered) Is almost fully functional. Armor, hit, attack, dodge, parry, block are just randomly generated for now, however the Health, Spirit, Energy, Height & Weight are linked up with the Physical stats. Skill screen and working inventory are next on my to-do list. Mostly just graphical as I've already worked out what skills my game will have, 35 total, 7 skills per 5 catagories(Combat/Mystic/Spiritual/Trade/Stealth). And 9 base classes, Fighter/Mystic/Outlaw/Crafter/Merchant/Spiritualist/Aristocrat/Hunter/Farmer.Any suggestions?// Additional Work in progress peak at how the inventory will look, as well as the mouse icon(drawn with a shity mouse on an ancient computer, it took almost an hour XP)http://64digits.com/users/Scott_AW/stat_screen_b.jpg
Now that's a lot of stats. No suggestions i can think of [:)]
Your GUI reminds me of gay.
Wait, is that GM!?!Where is the MANA???
Awesome. I sincerely wonder how the "Social" skills are going to work ;)
The naming is a bit confusing… I guess Sharp/Slash and Blunt/Bash are the same thing? Pierce is named the same in both Resist and Armor section.*Looks at screenshot and faints…*
seriously that looks amazing!Plus all those stats means replayability!And I like replayability! [:D]KEEP IT UP!!Looks nice, except for the little circular things in right-hand stats.
Didn't even realize I had a sharp/slash and blunt/bash. Woops.
I'll probably change those stat dots too.lol sex.