Current Results

Posted by Scott_AW on Nov. 13, 2007, 6:19 p.m.

Well I couldn't get the internal modeling aspect to get off the ground in U3d, so instead I'm making the individual tiles in pieces, much like a tile map for rpgmaker with its auto contouring system.

Before, rendered in GM

After, rendered in U3D

The lighting in U3d is definatly better then GM and provides nice levels of brightness. Amoung other visual improvements…

Floors contouring according to adjacent tiles. The idea of dented and sunken floor tiles still seems to work, if not needing to be more subtle. The lighting system however does produce nice shading due to the curve of the tile.

Now I need to make a new mapping system thats based off the premade tile models. It will actually be alot more simple then the original mapping code, and I may try it out on the GMI and Extreme 3d wrappers too. Once thats done I can more equally compare the three engines.

Comments

Grand-High Gamer 17 years, 1 month ago

Darn you and darn GM's lack of intensity.

Scott_AW 17 years, 1 month ago

The lighting in GM is pretty weak. In order to have a similar effect I would need to place several point lights in one place to get that brightness. U3d however doesn't accumilate light so having the point lights in one place is ignored.