In addition to the simple walls and floors, I've decided to add other tile types. Also I've completed a fairly simply texture contouring process that will allow more detain into maps, behold.
Trenchs, good for making shallow creeks and ponds. Domed cielings that make arches in places.Combine trench and dome to create cavernsHills, mountains, and hills placed atop walls for rounded hedges.And you can't stop without seeing wood(s). New tiles in editorThe option for tiles that was once to set dented will now be changed to 'Contour layered' which contours the layered texture with a mask to like textures and thus creating patches and paths of other textures.Objects are now included with fake shading like the walls, darkening their ends mostly, unless mapped otherwise.One thing I still need to do is recreate the dynamic enviroment from the old non-u3d version. Which in theory will look alot better with the light sources moving and effecting the clouds and such.Maybe I'll have a good packaged demo release come January if not for Christmas.
Sex. Sex.
MUSHROOMS!
Big leafy ones.
I want to play Ocarina of Time AGAIN :O
Added a link in the first paragraph that will show the texture contouring process. It only use a 2-color bitmap for its alpha masking, and then I shrink the image in-game to create the smoothness. Don't ask me how, it works and I like it.
I love those massive mushrooms there mate.