Image heavy link ladden.

Posted by Scott_AW on Dec. 20, 2007, 10:27 p.m.

In addition to the simple walls and floors, I've decided to add other tile types. Also I've completed a fairly simply texture contouring process that will allow more detain into maps, behold.

Trenchs, good for making shallow creeks and ponds.

Domed cielings that make arches in places.

Combine trench and dome to create caverns

Hills, mountains, and hills placed atop walls for rounded hedges.

And you can't stop without seeing wood(s).

New tiles in editor

The option for tiles that was once to set dented will now be changed to 'Contour layered' which contours the layered texture with a mask to like textures and thus creating patches and paths of other textures.

Objects are now included with fake shading like the walls, darkening their ends mostly, unless mapped otherwise.

One thing I still need to do is recreate the dynamic enviroment from the old non-u3d version. Which in theory will look alot better with the light sources moving and effecting the clouds and such.

Maybe I'll have a good packaged demo release come January if not for Christmas.

Comments

LoserHands 17 years ago

Sex. Sex.

flashback 17 years ago

MUSHROOMS!

Scott_AW 17 years ago

Big leafy ones.

stampede 17 years ago

I want to play Ocarina of Time AGAIN :O

Scott_AW 17 years ago

Added a link in the first paragraph that will show the texture contouring process. It only use a 2-color bitmap for its alpha masking, and then I shrink the image in-game to create the smoothness. Don't ask me how, it works and I like it.

Josea 17 years ago

I love those massive mushrooms there mate.