Updated engine preview.

Posted by Scott_AW on Dec. 31, 2007, 1:21 a.m.

I fixed up a few problems relating to trench tiles messing up in a certain area, turns out I just had the same model twice…

Also added a collision and gravity system, its not perfect, but it fits my needs. Maps can be made of hundreds of models, mostly repeating, and I didn't have any time to figure out how to use the collision examples for U3d for my needs.

So I'm impatient and just cut the code from my pre-U3d code, intending to make it more accurate later.

I've also disabled the water effect for now, as a new effect conflicts with it.

The new effect: Double pass fog.

(The normal view and then the two fogged overlays)

I got the idea while looking at the volumetric fog example for U3d, found on its message boards.

It consists of a single camera the renders a heavily fogged and darkened version of what you see, and then a less heavily fogged. One is rendered at 128x128 and the less dense fog is rendered at 256x256. The two are then layered over the may overlay to make a more out-reaching looking fog.

Random screenshot.

Town with roads and grass patches

New demo release:

Engine Demo 2 (3.5mb)

Texture pack (5.5mb)(needed if you haven't downloaded the previous demo, if you did, just copy the gfx folder from the old one.)

Best map coords to run:

0x, 0y – 3x, 0y – 4x, 0y – 0x, 2y – 0x, 3y –14x, 14y

New requirements:

1.5ghz processor

512mb ram recommened(may run on 256, untested)

64mb video card.

*With the water disabled you no longer need to have a card that supports pixel shading.*

Number pad + and - increase amount of fog

Comments

Killpill28 16 years, 11 months ago

Nice, I don't make 3D games, but what you have here is very good for a GM run 3D environment!

Kudos to you!

Picc84 16 years, 11 months ago

May I ask what the spikey things coming up out of the ground are? lmao

melee-master 16 years, 11 months ago

Hmm… I tried to run them, but the game simply wouldn't run. It looks great from your screenshots though.

Cesque 16 years, 11 months ago

That's awesome. I guess I liked the 0,2 place most. I need to play with the editor later…

Grand-High Gamer 16 years, 11 months ago

KillPill, he's using a DLL now. Not GM's inbuilt capabilities (or lack of them.)

gamehawk 16 years, 11 months ago

Sexy screens. I'd download, but I'm on my Linux.

Killpill28 16 years, 11 months ago

Awww, I though GM did all this! 0_o

Oh well, looks great anyways.

god 16 years, 11 months ago

I pressed T and my computer took a good 10 minutes to unfreeze. >.>

Its nice though.

Scott_AW 16 years, 11 months ago

Don't press T, I removed that in a new version

Scott_AW 16 years, 11 months ago

And theres a nice map on 14x 14y, also you can download a updated version that has day-night cycle, 1mb Exe update only