Casual update.

Posted by Scott_AW on Jan. 5, 2008, 2:40 a.m.

Well I jumped back into the code of the editor and began ripping out those horrid little bugs.

One of the more pressing issues was the incorrect colors used when tiles are placed. Turns out it was a misplaced variable…

In addition to fixing it I also added a feature to the coloring that blends two textures' ID color when using layered tiles, so they stick out and don't blend in with tiles that have the same primary texture but a different secondary texture.

Also took the step to make the texture library dynamic. Its now handled by a file that list all textures that the current world uses. Thus each world you create can have its own texture list…however I may expand this to each individual map if it proves benificial to speed and processing-usage.

The test button is now fixed and loads up The Crawl's mapper program to 'test' levels out. The editor creates a simple text file every time you load a level, and that file directs the mapper to what map to process and display.

The reset button now properly updates the map window, previously it wouldn't refresh and you'd either need to change the layer or switch to and back from another map.

On the engine side I've still been toying with the sun and sky effects, they're still not quite right and the sun shows up infront of objects it shouldn't…bleh.

The fog effect also has been tweaked so that when you press minus on the numpad it will not process the fog, in larger more detailed levels it tends to put a drag on older systems.

Also redoing the trees, this is not the best screenshot to show them exclusively, but its more of a 'position-camera-hit-snapshot-button' kind of thing.

I've added branches, and I'm now thinking I'll add some better roots.

Comments

Lethal 16 years, 10 months ago

Damn, you game is pretty. Kudos.

stampede 16 years, 10 months ago

Damn it! You ALWAYS make me want to play Ocarina of Time with your blogs.