Tech Demo #3

Posted by Scott_AW on Jan. 6, 2008, 11 p.m.

Several new features, several improvements and some bug fixes..

New tile type, castle ramparts. Currently they aren't marked as blockers so you pass right through them.

Also as stated in previous blog, colors have been fixed in the editor, as well as when using single object tiles, thats just floor/cieling/wall/hill/ect. and not floor+cieling and the likes, blends the colors of the two selected textures to make them stand out…in most cases.

Broken in to two parts, you will not need to have downloaded anything previous to these, you won't need them. You'll just need the main demo file and the graphics pack. It's not the same as the old one and includes improved and different textures.

Main demo file, 3.5mb

Graphics Pack(needed), 5mb

The 'test' button now works, and I recommend you start by running the editor and using it to open the mapper through the test button. Do not press the test button on an empty map and be sure to save before you test the level.

Be sure to read the instructions for details on new commands and functions!

Also there is now shading for overlays, built into the overlay texture itself, it looks sweet.

Comments

Grand-High Gamer 16 years, 10 months ago

Broke-BBC phail, sorry.

Scott_AW 16 years, 10 months ago

Eh, thats not my problem. Theres always copy and paste.

stampede 16 years, 10 months ago

Sweet.

Alpha Man 16 years, 10 months ago

GHG, you be feeling alright man?

Anyways, blog maker guy, you have fun with whatever you're doing.

Myth 16 years, 10 months ago

^ LOL ^

Grand-High Gamer 16 years, 10 months ago

Who the fuck are you Alpha Man?

basilamer 16 years, 10 months ago

Don't you just hate when there lie no useful comments nearby?

I got a "File not opened for reading" error.

gamehawk 16 years, 10 months ago

Hey, don't mess with Alpha Man or you're messing with me. It's good to see you Alpha, it's been a while. Us old 64ders stick together.

Scott_AW 16 years, 10 months ago

chatty.