Throwing up my hands at my horrible collision code, I went to look at the long ago downloaded and still zipped Edmunn's Platform example, hoping the answers to my issues lay within. Luckily they did!
It was kind of funny in retrospect that the differences between what I had and what was in edmunn's example were similar, but of course mine was wrong in the different areas.So now the horrible jumping in Black Shadow is no more. No more get jiggy against walls, but still floating on those stair cases….damn floating bug.In addition to all that, I've put some more work into the blocking system and moved some commands around. Block is now excuted by X and dodge is now controled by pressing left or right and down.Moving monsters will now bounce off your shield instead of walking through you, and theres now a blocked effect that occurs when you block something. Also added was being damanged when you are facing away from attack and still blocking. Oh, and theres now a blocking in air frame of animation so your now standing rigid as you jump.I still have to make a set of frames for attacking in air.Get it here -> Black Shadow V0.25
If I remember, just don't ever have your character warp inside any solid blocks with Eddy's system or the game freezes. Other than that it's really smooth.
Bah, I was hoping for some sort of flame war ;_;
No, Thank you!
@SquareWheel: I think that was my old engine, sgould be fine now!
Ah, fair enough. I haven't checked it in some time.
I'll have to check just in case, but I didn't see anything in the collision code that might do that…I'll let you know if it still does.
Which version did you use?
V4 is available on the GMC, in the open-source section!Well I just needed the part that refered to hitting collision blocks, and which ever version I got seems to work great. It was 3.1, but I'll check out your new version too.