Random Stuff.

Posted by Scott_AW on July 14, 2008, 12:20 a.m.

Not a whole lot of progress on much of anything.

Well, except I've -finally- fixed that silly gliding bug on Black Shadow, as well as some other small tune ups, but no progress on levels yet.

What time I have had I've either been playing Diablo 2(it feels like the only fun thing to play) and briefly messing with the free spore creature creator.

I must say I was impressed with Spore even before I got my hands on the creator, the concept of creating your own unique critters and have them evolve and thrive in an enviroment is awesome. Only other type of evolution styled game I've played was Evo for SNES. It was cheesey, but like a good kind of cheese.

Just for fun I straight lined curved a critter I made.

Thats made up jargen for photoshop, using the curve command and just creating a straight line in the middle vertically. It leaves an image with only two or three dark points and light points, and then I colored it out kind of quickly.

Then, recalling an old project I did like 10 years ago, I made a new style mock up of the interface. Its very simple. Sometime I'll have to post the original game.

DOTD, or Dragoons of the Dark, was a simple point and click first person RPG/Adventure style game. Graphics were made in POV-Ray and VistaPro, with a hogpog of randomly downloaded music and sound effects. All done up in glorious Visual Basic(blah).

It featured a body based health system, an interesting combat system with the battle log written out depending on your player's intelligence. I'm considering if it'd be worth doing again, but using a paletted art style as demonstrated in the two images posted above. Thats quite a jump back in visual styles.

I've actually made about three or four versions of DOTD, but all but the original is long gone. And thats just an EXE file.

As for The Crawl, I've been looking to possibly use a new 3d engine, maybe even detract from using GM for it. Well, the editor will still be GM, but the actually game would benefit from a beefier engine. Any suggestions?

And if that isn't enough, my wife suggested making a Myth rpg. Myth being a series of books written by Robert Asprin, not the 3d puzzle clicker.

Comments

Scott_AW 16 years, 4 months ago

Who better to judge games then teens? I'm sure that sounds stupid in some ways, but it makes perfect sense in others.