Alright, I've gotten closer to happiness with the vox-side-scroll-thing.
Using a point list to smooth out rendering, like mentioned in the previous blog, I managed to get some happy render speeds. Now its on to pushing limits!In the demo I'm providing you will actually be able to convert your own custom images into the main program with the file "bmp2voxbox". Just use the provided template, and don't change the image dimensions.An attached txt file will tell you all the commands, currently it set to default rough drawing, F2 will switch it to the point list drawing and watch the render time drop like a stone. Also instead of shades of gray, it will be shades of aqua.Still needs work, creates holes when it shouldn't…but not as bad as it was. At one point I had the order mixed up and it drew inverted on the right half of the screen.So you can check it out here, SSVOX24And heres a few sample shots of provided sample bmps that you can convert. Note that these shots are older than the current release and only tile 3x2 images, now it tiles 4x4 images. Additionally it set to default 4 thickness on imported images, this can't be changed yet.
..still dont understand what this does
It simulates voxels in a 2d way to create a sort of 2.5d side scroller game, or top-down. So like 3d 2d. Sort of.
2.5D (two-and-a-half-dimensional) is an informal term used to describe visual phenomena which is actually 2D with 3D looking graphics. This is often also called pseudo-3D.
Thats pretty much what it is.